On Sat, 02 Jun 2007 08:45:49 -0400 Freddie Witherden <[EMAIL PROTECTED]> wrote: >Hi. > >As I am sure some of you know (I have been talking about it non- >stop >on IRC under the alias EvilGuru for the past week or so) I have >been >working on an update to the experience mechanism. In an attempt to > >make the system 'fairer' I have added support for partial kills, >with >units getting experience based off of how much damage they do to a > >unit (as a % of its original body.) So, for example: if a tank >damages two cyborgs to 50% of their original body it would end up > >with 1 kill overall. > >I have tried to do this in as simpler way as possible, and have >mostly succeeded. However, while it has been working fine in >skirmish >and campaign I need some clarification regarding multiplayer. For >you >see I am unsure how projectiles and the like are dealt with in >multiplayer, I assumed that it was the same as in skirmish, but in > >multiplay.c on line 1608 there is a function which directly edits >a >droids experience when it kills another unit. > >If this is the case then my update would not function (as it is >incremental) and so would like to know in multiplayer games whose >job >it is to deal with unit experience: the functions in multiplay.c >or >those in projectile.c? > >Regards, Freddie. > Do units carry over rankings? I never notice much difference, they die too fast. For your mod, would not it make fix place/wall units very powerful?
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