> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Schridde > Sent: Sunday, June 03, 2007 3:02 PM > To: Development list > Subject: Re: [Warzone-dev] Bison/flex errors in grammar ? > > Am Sonntag, 3. Juni 2007 schrieb [EMAIL PROTECTED]: > > On Sun, 03 Jun 2007 14:54:26 -0400 Roman <[EMAIL PROTECTED]> wrote: > > >> On Sun, 03 Jun 2007 14:35:36 -0400 Roman <[EMAIL PROTECTED]> > > > > > >wrote: > > >>>>vs2k5 wrote: > > >>>> error : interpRunScript: jump out of range > > >>>> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > > >>>> error : Original event ID: 67 (of 114) > > >>>> error : Current event ID: 51 (of 114) > > >>>> error : Call depth : 1 > > >>>> error : interpRunScript: error while executing a script > > >>>> error : Assert in Warzone: > > >>>> f:\warzone_src\gna\lib\script\interp.c:958 : interpRunScript > > >>>>(FALSE), last script event: 'buildTruck' > > >>>> error : eventFireCallbackTrigger: event initialisedEvent: > > > > > >code > > > > > >>>> failed > > >>>> error : Assert in Warzone: > > >>>> f:\warzone_src\gna\lib\script\event.c:1080 : > > >>>> eventFireCallbackTrigger (FALSE), last script event: > > >>> > > >>>'buildTruck' > > >>> > > >>>> error : interpRunScript: jump out of range > > >>>> error : interpRunScript: *** ERROR EXIT *** (CurEvent=51) > > >>>> error : Original event ID: 67 (of 114) > > >>>> error : Current event ID: 51 (of 114) > > >>>> error : Call depth : 1 > > >>> > > >>>I just made a game with 1.10 AI and can't confirm it so far. > > >> > > >> Did you run game from MSVC debugger? I think you said that you > > > > > >use > > > > > >> MSVC? > > > > > >Yes, I use MSVC in debug mode. > > > > > >-- > > > > Ok, here is how I do it. > > Run warzone from debug menu. > > Pick multiplayer. > > Then skirmish. > > Then leave everything as is. (default map, and everything > else) When > > game loads up, 1 assert. > > Then while in game, those 2 asserts always show up when move screen > > around. > > I can replicate this 100% time. > I can not confirm this. I can play for several minutes > without one assert.
I can't reproduce this either. Vs25k: when you clean build and complie, do you first manually delete all the the .h and c. script parser files in the win32 directory? Maybe you have stale lexer libraries.... _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev