Am Dienstag, 26. Juni 2007 schrieb The Watermelon: > There is a dangling pointer problem after a game object is > destroyed/deleted in objmem.c,I think per has a reference count patch for > that,but it's a bit complex,maybe the problem can be solved by simply > delaying the destruction of the object by 1 game frame,so every object who > has reference to it will 'see' its 'died' mark and remove the reference to > it.(never looked at objmem.c extensively though,not sure if there is any > mechanics to do this already) As I understood it exactly that is done already, just some patches of us didn't pay respect to it.
--Dennis
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