Am Dienstag, 26. Juni 2007 schrieb The Watermelon:
> There is a dangling pointer problem after a game object is
> destroyed/deleted in objmem.c,I think per has a reference count patch for
> that,but it's a bit complex,maybe the problem can be solved by simply
> delaying the destruction of the object by 1 game frame,so every object who
> has reference to it will 'see' its 'died' mark and remove the reference to
> it.(never looked at objmem.c extensively though,not sure if there is any
> mechanics to do this already)
As I understood it exactly that is done already, just some patches of us 
didn't pay respect to it.

--Dennis

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