On 8/7/07, The Watermelon <[EMAIL PROTECTED]> wrote:
> this patch adds the following functionalities to script:
>
> 1.the ability to disable techshare
> 2.the ability to disable design
> 3.the ability to remove template from player template list(to remove the
> initial truck/mg viper)
> 4.the ability to set/get faction
>
> this patch adds a new chooser gui box between team chooser and color chooser
> to choose faction in mp/skirmish setup screen(currently no image for
> different factions,so it's using teamflag and teamflag - 1 images atm).

I would love to hear how you intend to implement factions. Some
discussion beforehand might save a lot of work or grief later on.

You should split up the patch to avoid posting giant patches. That
will improve our ability to read it and find bugs in it, and your
ability to maintain it, as we can commit indepenent pieces as they are
completed.

The script additions, for example, would be excellent as (a) separate patch(es).

I am unsure if removing initial trucks by removing templates is a good
design This sounds like a pretty bad hack to me. Where do the initial
trucks and templates come from? IMHO it would be natural if they were
implemented entirely in the script.

If factions are to be specified in scripts, as seems to be the idea,
how would the mp dialog get the correct limits (eg number of factions
provided), icons and names for the factions? We would need to load
some scripts before the game is even loaded to achieve this (but that
may not be a bad idea).

  - Per

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