URL: <http://gna.org/patch/?894>
Summary: Makes numKills A float Project: Warzone Resurrection Project Submitted by: evilguru Submitted on: Saturday 12/22/2007 at 14:41 Category: Fix Priority: 4 Status: Works For Me Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any _______________________________________________________ Details: In order to fix a few problems with the new experience system (which only showed themselves when the quality factor code was committed) psDroid->numKills is now a floating point variable. The patch makes a point of not touching any of the save-game code --- the float is silently converted to a integer on save and back again to a float on load. While this does mean that the droids numKills is rounded on save a maximum of 0.9999... kills is lost (assuming that float => int rounds down). _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Saturday 12/22/2007 at 14:41 Name: floatPartialKills.patch Size: 16kB By: evilguru <http://gna.org/patch/download.php?file_id=3413> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?894> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev