Fixes the bug where we would save the map, but not max players, so you could have a 8p map with only 4p, or worse, a 2p map with 4p.
Also fixes formatting of comments a bit. Index: src/configuration.c =================================================================== --- src/configuration.c (revision 5107) +++ src/configuration.c (working copy) @@ -407,6 +407,21 @@ if(getWarzoneKeyString("mapName", sBuf)) { sstrcpy(game.map, sBuf); + if (getWarzoneKeyNumeric("maxPlayers", &val)) + { + game.maxPlayers = val; + } + else + { + debug(LOG_ERROR,"Invalid or not found maxPlayers parameter for map %s",game.map); + debug(LOG_ERROR,"Reseting map to default parameters."); + // we don't have maxPlayers set, so fall back to defaults. + game.maxPlayers = 4; //4 is for the DEFAULTMAPNAME map (rush) + sstrcpy(game.map, DEFAULTMAPNAME); + setWarzoneKeyString("mapName", game.map); + setWarzoneKeyNumeric("maxPlayers",game.maxPlayers); + + } } else { @@ -658,20 +673,21 @@ debug( LOG_NEVER, "Writing multiplay prefs to registry\n" ); if(NetPlay.bHost && ingame.localJoiningInProgress) { - setWarzoneKeyString("gameName", game.name); // last hosted game + setWarzoneKeyString("gameName", game.name); // last hosted game } setWarzoneKeyString("mapName", game.map); // map name - setWarzoneKeyNumeric("power", game.power); // power + setWarzoneKeyNumeric("maxPlayers",game.maxPlayers); // maxPlayers + setWarzoneKeyNumeric("power", game.power); // power setWarzoneKeyNumeric("type", game.type); // game type setWarzoneKeyNumeric("base", game.base); // size of base - setWarzoneKeyNumeric("fog", game.fog); // fog 'o war - setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances + setWarzoneKeyNumeric("fog", game.fog); // fog 'o war + setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances setWarzoneKeyString("playerName",(char*)sPlayer); // player name - setWarzoneKeyString("phrase0", ingame.phrases[0]); // phrases - setWarzoneKeyString("phrase1", ingame.phrases[1]); - setWarzoneKeyString("phrase2", ingame.phrases[2]); - setWarzoneKeyString("phrase3", ingame.phrases[3]); - setWarzoneKeyString("phrase4", ingame.phrases[4]); + setWarzoneKeyString("phrase0", ingame.phrases[0]); // phrases + setWarzoneKeyString("phrase1", ingame.phrases[1]); // unused ? + setWarzoneKeyString("phrase2", ingame.phrases[2]); // unused ? + setWarzoneKeyString("phrase3", ingame.phrases[3]); // unused ? + setWarzoneKeyString("phrase4", ingame.phrases[4]); // unused ? } return closeWarzoneKey(); _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev