Christian Ohm schreef: > On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote: >> Dennis Schridde schreef: >>> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen: >>>> I would like some input from the people who worked with the >>>> FMVs on how much work remains to integrate them properly (gerard, >>>> angus...), and I would also like to hear people's opinions on how they >>>> should be distributed. >> As for distribution I suggest we use a non-RPL based format. Ogg/Theora >> comes to mind, though I don't really mind other formats either. (As long >> as it's a free & open format). > > I prefer MKV to OGM as a movie container, though for a game it doesn't > really matter. Codec-wise Theora/Vorbis seems a good choice.
I do like Matroska as a container as well, though I have no clue how implementing it compares to Ogg. >>>> * we create a new branch based on trunk to attempt to quickly produce >>>> working FMV code for 2.1 beta4 > > Why a branch? The movie code shouldn't be that difficult to reactivate > (unless someone ripped it totally apart in the last months), so just > doing it in the trunk seems easier to me. I would actually prefer that approach as well, if it doesn't produce large amounts of noise that is... >>>> * we put the converted FMVs in a tarball on gna.org, but not in the >>>> svn repository (too big, 300mb+) >> I suggest we stuff all FMVs in a .wz modpack instead of a tarball. This >> way no further processing will be required by those wish to download and >> use it (aside from dumping it in the correct directory). I suggest that >> we put all non-FMV data (i.e. meta data) that will have to reside in the >> same .wz zip file in our svn repository though. > > For the Windows world, rather a zip than a tarball. And a torrent would > be nice as well, to spare GNA's bandwidth a bit. > Well, the .wz file would be a zip file ready to drop in a mod directory for Windows, GNU/Linux and OSX all at the same time. That's at least how I had it in mind. I.e. we don't use some OS's conventional archive format, we use our own format! >>>> * for 2.1 we allow the user to play without FMVs, as before, and only >>>> optionally play them if present >> It's probably best to somehow register the FMVs with warzone through the >> WRF resource system. Then we just attempt to always play these videos and >> do nothing when they're not loaded through the WRF system. > > The infrastructure for that should still be in place, we just need code > to decode and show the videos. I don't think an infrastructure like I described above has ever been there really... > [snip] > >>> Apropos soundtracks. There is still MichaelB et al.'s soundtracks >>> dangling somewhere. Maybe we could add them to beta4 as well? >> I've already added them to a mod pack [1] and solved out the licensing >> issues for those. I've also set up the NSIS installer to automatically >> download that mod-pack at the user's request (i.e. they just have to >> enable it in the "components" section). >> >> [1] http://download.gna.org/warzone/releases/mods/music_1.0.wz > > Are those all the contributed tracks, or just a selection? These are a selection made from [1] in the forums by [2]. [1] http://wiki.wz2100.net/Music_proposals [2] http://forums.wz2100.net/viewtopic.php?f=6&t=1616 -- Giel
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