hello everybody, I've been following this list for some time now, however, I'm not a programmer... Perhaps a testplayer at best...
However, on this subject, perhaps it would be a good idea to use the same method the flightgear project uses (www.flightgear.org), which is to seperate data and source code repo's. This would make for a rather radical change in how things are set up currently, however I think it would be quite an advantage in the long run, as the amount of data will keep increasing with better textures, movies etc etc. A checkout of the source would then be far less time consuming as it is currently. Stefan 2008/6/17, Per Inge Mathisen <[EMAIL PROTECTED]>: > On Tue, Jun 17, 2008 at 12:17 AM, Angus Lees <[EMAIL PROTECTED]> wrote: >> Can we keep the original files losslessly compressed (using something like >> flac, perhaps) for posterity? or are the flac files still too large to >> put >> through our repository? > > I do not think they are too large, as long as you do not have to > download them every time. I suggest creating a new directory/branch > called 'originals' side by side with 'trunk', 'branches' and 'tags' > for this purpose. > > - Per > > _______________________________________________ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev > _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev