URL: <http://gna.org/bugs/?12083>
Summary: radar's frustum is drawn incorrectly Project: Warzone Resurrection Project Submitted by: None Submitted on: Thursday 07/24/2008 at 04:35 CEST Category: Engine: Graphics Severity: Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: meh Open/Closed: Open Discussion Lock: Any Release: svn/trunk Operating System: All Planned Release: None _______________________________________________________ Details: On the bigger maps, the coordinates turn negative when the mouse cursor approaches the top boundry of the radar window, and it draws the 'frustum' incorrectly as a result. On smaller maps, it kicks the frustum to the upper left. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thursday 07/24/2008 at 04:35 CEST Name: wz2100_shot_028.jpg Size: 49kB By: None <http://gna.org/bugs/download.php?file_id=4624> ------------------------------------------------------- Date: Thursday 07/24/2008 at 04:35 CEST Name: wz2100_shot_027.jpg Size: 48kB By: None <http://gna.org/bugs/download.php?file_id=4623> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?12083> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev