On Tue, Aug 26, 2008 at 10:27 AM, Ari Johnson <[EMAIL PROTECTED]> wrote:
> Author: ari
> Date: Tue Aug 26 17:27:40 2008
> New Revision: 5877
>
> URL: http://svn.gna.org/viewcvs/warzone?rev=5877&view=rev
> Log:
> Committed patch from mailing list message <[EMAIL PROTECTED]>
> due to Tim Baumgartner.
>
> Modified:
>    trunk/macosx/Warzone.xcodeproj/project.pbxproj

Thanks Tim!  The game doesn't quite build for me, but this is a huge
step.  The build fails with:

   /bin/sh -c external/bison/src/bison\ -y\ -d\
-o\"${DERIVED_FILES_DIR}/${INPUT_FILE_BASE}\".tab.h\
\"${INPUT_FILE_PATH}\"\ ||\ exit\ 1
external/bison/src/bison\ -y\ -d\
-o\"${DERIVED_FILES_DIR}/${INPUT_FILE_BASE}\".tab.c\
\"${INPUT_FILE_PATH}\"\ ||\ exit\ 1
/Users/ari/work/warzone/trunk/macosx/../lib/framework/resource_parser.y:
warning: conflicting outputs to file
`/Users/ari/work/warzone/trunk/macosx/build/Warzone.build/Debug/Warzone.build/DerivedSources/resource_parser.tab.h'
external/bison/src/bison: cannot open file
`/usr/local/share/bison/m4sugar/m4sugar.m4': No such file or directory
** BUILD FAILED **

It looks like the locally-built Bison should get a ./configure flag or
a patch to point it to its distribution files for m4sugar.m4 (and
possibly others).

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