On Sun, Oct 12, 2008 at 12:10 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> On 6/20/08, Tim Baumgartner <[EMAIL PROTECTED]> wrote:
>>
>> URL:  <http://gna.org/bugs/?11849>
>>   Summary: OS X SDL Cursor Problem When Cursor Trapped (Beta 2.1)
>> Details:
>> OS X 10.4.11 Intel
>> Warzone Beta 2.1 (SVN branch 2.1, revision 5280)
>>
>> This issue occurs with both 16x16 and 32x32 SDL cursors but not with the
>> "coloured" image cursors (which don't use the SDL cursor). The problem
>> does
>> not occur if the SDL cursor is always forced to be a certain cursor (such
>> as
>> CURSOR_DEFAULT, CURSOR_TARGET, etc.) in pie_SetMouse() in
>> lib/ivis_opengl/piestate.c .
>
>  While we know about the mouse trapping issue, this is a bit different.
>
> Does anyone know what the reason is that we are using 16x16 cursors *ONLY*
> for mac, and 32x32 for windows & linux?
>
> I looked at sdl's release notes, and they say :
> " The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and
> above."
>
> So why are we forcing mac users to use a tiny cursor?

1. I found the cursor size to be reasonable, not "tiny," in my use of it.
2. I find the current cursors on trunk to be gigantic.
3. Oh Mac OS X 10.3 and 10.4, 32x32 cursors created with SDL did not
show up at all, so I spent a great deal of time converting all the
bitmaps to 16x16 cursors for Mac OS X use.
4. It is perfectly possible that, in the past two years, things have
progressed beyond that point, but that's the answer to your question.

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to