On Sun, Oct 12, 2008 at 12:10 AM, bugs buggy <[EMAIL PROTECTED]> wrote: > On 6/20/08, Tim Baumgartner <[EMAIL PROTECTED]> wrote: >> >> URL: <http://gna.org/bugs/?11849> >> Summary: OS X SDL Cursor Problem When Cursor Trapped (Beta 2.1) >> Details: >> OS X 10.4.11 Intel >> Warzone Beta 2.1 (SVN branch 2.1, revision 5280) >> >> This issue occurs with both 16x16 and 32x32 SDL cursors but not with the >> "coloured" image cursors (which don't use the SDL cursor). The problem >> does >> not occur if the SDL cursor is always forced to be a certain cursor (such >> as >> CURSOR_DEFAULT, CURSOR_TARGET, etc.) in pie_SetMouse() in >> lib/ivis_opengl/piestate.c . > > While we know about the mouse trapping issue, this is a bit different. > > Does anyone know what the reason is that we are using 16x16 cursors *ONLY* > for mac, and 32x32 for windows & linux? > > I looked at sdl's release notes, and they say : > " The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and > above." > > So why are we forcing mac users to use a tiny cursor?
1. I found the cursor size to be reasonable, not "tiny," in my use of it. 2. I find the current cursors on trunk to be gigantic. 3. Oh Mac OS X 10.3 and 10.4, 32x32 cursors created with SDL did not show up at all, so I spent a great deal of time converting all the bitmaps to 16x16 cursors for Mac OS X use. 4. It is perfectly possible that, in the past two years, things have progressed beyond that point, but that's the answer to your question. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
