Kreuvf wrote:
> How is the performance affected?
>
Try it out yourself (branches/terrain) and report the framerate you get. 
For me it drops the framerate by 50% currently. But this is with 7 
terrain layers and no optimisations. Most levels look fine with only 4 
layers. I guess we can reduce it to a framerate drop of 20% with the 
knowledge we currently have. If we were to study some opengl, or a guru 
passes by, it can probably be 2x faster than what we have now.

- Gerard

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