On 4/10/09, Zarel <zarelxx...@gmail.com> wrote: > 2009/4/9 bugs buggy <buginatorxx...@gmail.com>: > > > When a person hosts game, they can pick any mods they want, and they > > would specify each one on the command line. > > How's about, they don't specify them on the command line, but mods are > selected like maps are when a game is being hosted?
... more work > Here's how it works: we can manually load the mod directory, search > for mod files, and list those files in the mod selection screen (which > will be similar to the current map selection interface). When a mod is > selected, we include its location in PhysFS's search path upon game > load. I see 2 problems off the bat. 1 ) no room left on the host/lobby screen 2 ) when will you do this? This will require lots more code than the command line method, and if you want to do it, then feel free. > This would only work if PhysFS loads game data _after_ the mod/map > selection phase. Hmm? That is what it does anyway. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev