On 4/10/09, Zarel <zarelxx...@gmail.com> wrote:
> 2009/4/9 bugs buggy <buginatorxx...@gmail.com>:
>
> > When a person hosts game, they can pick any mods they want, and they
>  > would specify each one on the command line.
>
> How's about, they don't specify them on the command line, but mods are
>  selected like maps are when a game is being hosted?

... more work

>  Here's how it works: we can manually load the mod directory, search
>  for mod files, and list those files in the mod selection screen (which
>  will be similar to the current map selection interface). When a mod is
>  selected, we include its location in PhysFS's search path upon game
>  load.

I see 2 problems off the bat.
1 ) no room left on the host/lobby screen
2 ) when will you do this?  This will require lots more code than the
command line method, and if you want to do it, then feel free.

>  This would only work if PhysFS loads game data _after_ the mod/map
>  selection phase.

Hmm?  That is what it does anyway.

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