On 5/31/09, Per Inge Mathisen <per.mathixxx...@gmail.com> wrote:
> This small patch makes it possible to drag a line of rearm pad
>  production similar to how walls and defenses can be built by dragging
>  the production with the mouse. It also removes the obligatory empty
>  tile between rearm pads.
>
>  The reason should be obvious - it is currently very tedious to build
>  massive VTOL rearm fields.
>
>  Posted here since wz2100.net is down.

I like the idea of being able to build *anything* via the 'drag a
line' approach.

I thought that anything but the walls had spaces, so that the AI can
find a path around it?  I don't think units can drive over the rearm
pads?

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