On 6/11/09, Per Inge Mathisen <per.maxxx...@gmail.com> wrote: > On Thu, Jun 11, 2009 at 6:27 AM, bugs buggy<buginxxx...@gmail.com> wrote: > > In case you haven't noticed, in r7717 (trunk) r7718(2.2), I fixed the > > blasted seam issue. While I am still unclear why it wasn't fixed like > > this before > > Can you try to explain in words what stroke of genius it is that you > implemented?
All I did was move the texture coordinates like so. Take, texture size -1 / texture size then add the texture coordinates of the center of the tile. If tile texture size is 64, then it is 63/64 (= 0.984375). We then take the tile we need, * by 0.984375, and then add in .5/64 (=0.0078125) to produce the correct texture offset. > We have tried a lot of approaches in the past, and whenever someone > said "I've fixed it!" someone else found a problem with it or the > seams were just harder to spot on some maps. I tested this on 2 platforms, and with all the camera angles I could do, both on a radeon 9600 & a Nvidia 8800 ... what can I say, other than I don't got seams anymore. Not for trunk, not for 2.2. *shrug* > > What does everyone think of a simultaneous release of 2.2.1 and beta 2.3? > > > There are several more bugs in trunk that need to be fixed before we > can release even an alpha Some came in with the netplay branch merge, > some are older. Several are definitely blockers. > > I would encourage everyone to start looking more closely at the bug > tracker, and fix bugs for a while. Then we can branch and start some > more systematic testing. I thought that is what everyone was doing anyway? _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev