On Wednesday, 17 June 2009 at  5:00, bugina...@users.sourceforge.net wrote:
> Don't try to pretend that we have textures > 128 in this branch.

But, ehm, we do have textures larger than 128x128. Like _every_ _single_ _PIE_
_texture_ _page_.

The default texture size is 256 (and old configs can contain larger values).
This is large enough for the (original) PIE textures, and so it looks good (as
good as the textures look, anyway). But once a user changes the texture size,
they cannot restore the default, and get scaled down ugly looking unit/building
textures.

What exactly was this supposed to solve?

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