All 2.2.4 builds will be uploaded as soon as we can make them.

Thanks to everyone for their hard work!

Changelog:
2009-10-11: Version 2.2.4
 * General:
   * Fix: Indirect fire weapons can no longer use sensors to fire at
targets the sensor cannot see. (r8177)
   * Fix: Improved error handling in some cases - try to avoid
crashing (ticket:962)
   * Fix: Bug in map renderer that would cause non-power of two maps
to display wrongly. (r8208)
   * Fix: Added support for ATI-specific two-sided stencil extension.
Will decrease CPU usage on ATI cards. (r8185)
   * Fix: Correctly handle savegame names (ticket:981, r8227, r8246)
 * Campaign:
   * Fix: Improve anti-air and make it more like the original by
making AA shots homing like in skirmish (r8258)
 * Multiplayer:
   * Change: Data integrity check is added.  This will break network
connectivity with 2.2.3. (r8205, ticket:961)
 * Balancing - skirmish (r8262):
   * Most projectiles 1.5x faster to reduce sync problems
   * Mini-Rocket Artillery renamed Mini-Rocket Array
   * MRL Emplacement renamed Mini-Rocket Battery
   * Angel Missile renamed Seraph Missile Array
   * Angel Missile Battery renamed Short-Range Missile Battery
   * Hurricane splash increased 10 -> 30
   * Cyclone splash increased 40 -> 60
   * Whirlwind splash increased 30 -> 50
   * Avenger and Vindicator damage increased 320 -> 350, accuracy
increased 60%-70% -> 70%-80%
   * Stormbringer damage increased 140 -> 180
   * All lasers now have 80%-80% accuracy
   * Plasmite Bomb weight increased 8000 -> 12000
   * Mini-pod can hit air targets
   * Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
   * Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
   * Artillery to hover multiplier decreased from 110% to 100%
   * Artillery to tracks multiplier decreased from 65% to 50%
   * Artillery to half-tracks multiplier decreased from 80% to 70%
   * Artillery to wheels multiplier decreased from 95% to 90%
   * Anti-tank to hover multiplier decreased from 100% to 90%
   * AP to hard multiplier increased from 45% to 50%
   * Seraph Missile Array range increased from 5-11 to 5-14
   * Command Center must be built before MG tower can be researched
   * Truck HP decreased 50 -> 25
   * Truck weight increased 600 -> 800
   * Inferno bunker research price 150 -> 125
   * Plasmite bunker research price 150 -> 125
   * Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6

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