#1084: Better interaction with allies [patch]
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 Reporter:  Zarel                      |              Owner:  Zarel           
     Type:  enhancement                |             Status:  accepted        
 Priority:  major                      |          Milestone:  2.3             
Component:  Engine: other              |            Version:  svn/trunk       
 Keywords:  alliance cursor transport  |   Operating_system:  All/Non-Specific
Blockedby:                             |           Blocking:                  
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Description changed by Zarel:

Old description:

> The main point of this patch is to allow more interaction between allies
>  * You can now repair allied units.
>  * You can now repair allied structures.
>  * You can now upgrade allied structures.
>  * You can now rearm VTOLs on allied rearming pads.
>  * You can now repair your units at allied repair facilities.
>  * You can now guard allied units (trucks, sensors, and commanders) and
> structures.
>
> Guarding allied units will cause your unit to follow them, and attack
> things that get in range. Guarding an allied commander actually works
> kinda similarly to assigning to them, although you don't get the
> experience bonus, and you don't count towards the 6+ unit limit.
>
> Your trucks and repair turrets will not automatically repair damaged
> allied structures. However, your units will automatically be repaired by
> allied repair facilities (but only if your ally doesn't have any of their
> own units there), and your VTOLs will automatically use allied rearming-
> pads (but only if you don't have any of your own, and your allies'
> rearming-pads aren't being used).
>
> You still can't directly control allied units or structures (it would be
> incredibly frustrating for your ally). You can't assign to allied
> sensors/commanders, or put your borgs in allied transports (just give
> your units to your ally, if it comes to that).
>
> A few fixes/changes that came up while implementing this:
>  * You get a selection cursor when mousing over LasSat, to make it
> clearer that it's selectable.
>  * You get the OBSERVE cursor for attack-move, the EMBARK cursor for
> unload transport, etc.
>  * A few other minor cursor fixes. Cursors should now reflect what
> happens when you click on them significantly more of the time.
>  * Clicking on a transport with no cyborgs selected will select the
> transport, instead of doing nothing.
>  * You can attack (and actually damage) your own units/structures with
> Alt+click, now. Still doesn't work with LasSat, to prevent backstabbing
> allies by moving an expendable unit into their base. For the same reason,
> Alt+click only works on your own units, not on your allies'.
>  * Alt+click works on Mac OS X now.
>  * Repair turrets, and especially cyborg mechanics, now fidget a lot
> less, and will now a lot more reliably go directly to the unit you click
> on and start repairing.
>  * Alt+click with a cyborg transport selected will "Unload everything
> here"

New description:

 The main point of this patch is to allow more interaction between allies
  * You can now repair allied units.
  * You can now repair allied structures.
  * You can now upgrade allied structures.
  * You can now rearm VTOLs on allied rearming pads.
  * You can now repair your units at allied repair facilities.
  * You can now guard allied units (trucks, sensors, and commanders) and
 structures.

 Guarding allied units will cause your unit to follow them, and attack
 things that get in range. Guarding an allied commander actually works
 kinda similarly to assigning to them, although you don't get the
 experience bonus, and you don't count towards the 6+ unit limit.

 Your trucks and repair turrets will not automatically repair damaged
 allied structures. However, your units will automatically be repaired by
 allied repair facilities (but only if your ally doesn't have any of their
 own units there), and your VTOLs will automatically use allied rearming-
 pads (but only if you don't have any of your own, and your allies'
 rearming-pads aren't being used).

 You still can't directly control allied units or structures (it would be
 incredibly frustrating for your ally). You can't assign to allied
 sensors/commanders, or put your borgs in allied transports (just give your
 units to your ally, if it comes to that).

 A few fixes/changes that came up while implementing this:
  * You get a selection cursor when mousing over LasSat, to make it clearer
 that it's selectable.
  * You get the OBSERVE cursor for attack-move, the EMBARK cursor for
 unload transport, etc.
  * A few other minor cursor fixes. Cursors should now reflect what happens
 when you click on them significantly more of the time.
  * Clicking on a transport with no cyborgs selected will select the
 transport, instead of doing nothing.
  * You can attack (and actually damage) your own units/structures with
 Alt+click, now. Still doesn't work with LasSat, to prevent backstabbing
 allies by moving an expendable unit into their base. For the same reason,
 Alt+click only works on your own units, not on your allies'.
  * Alt+click works on Mac OS X now.
  * Repair turrets, and especially cyborg mechanics, now fidget a lot less,
 and will now a lot more reliably go directly to the unit you click on and
 start repairing.
  * Alt+click with a cyborg transport selected will "Unload everything
 here"
  * Attack-move (scout) changed from shift+click to alt+click

--

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1084#comment:2>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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