#1360: 2.3 beta 6 network code is worse than beta 4 -----------------------------------------------+---------------------------- Reporter: 4...@… | Type: bug Status: new | Priority: major Milestone: unspecified | Component: other Version: unspecified | Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking: | -----------------------------------------------+---------------------------- I dunno what you dudes did, but beta 4 network code had less errors. In playing a full lan game on the prebuilt 2.3b6 since we can't build it ourselves with microsoft visual studio 8, we are getting lots more units exploding for no reason that we can tell. They were in a firefight then strange things happen. Health bar is like a yo-yo, units that explode on one screen are still alive on the other, units don't end up in same position either. We tried 3 games now and it does it on all 3 games.
The changelog says Fix: Sync improvements. (r8975). Is that the issue? This is with a 8 player lan game using map Clover, T3 difficulty. -- Ticket URL: <http://developer.wz2100.net/ticket/1360> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev