#1393: Incendiary fire appears in the wrong place if the projectile hits terrain first -----------------------+---------------------------------------------------- Reporter: Mysteryem | Owner: Type: bug | Status: new Priority: trivial | Milestone: unspecified Component: other | Version: unspecified Keywords: | Operating_system: All/Non-Specific Blockedby: | Blocking: -----------------------+---------------------------------------------------- If an incendiary indirect weapon's projectile hits terrain (e.g. a cliff tile) instead of what it was aiming for the area of fire that covers tiles when an incendiary weapon hits is still shown where it should've hit. (only causes damage where the projectile hit, it usually damages itself since it's difficult to get indirect weapons to hit terrain.
How to repeat, find a tall cliff (c) build an incendiary mortar pit or howitzer emplacement (i) on one side adjacent to it, make sure there are enemies (e) on the other side. You may need to build a sensor tower (s) nearby so that the indirect weapon can see the other side of the cliff. {{{ i c c c----s e }}} I'll see if I can get pictures and possibly a savegame tommorow. -- Ticket URL: <http://developer.wz2100.net/ticket/1393> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev