> OpenGL 1.4 has the shaders you're using? Interesting.

It's a requirement for fixed functionality fallback, if there is no OpenGL 
2.0 ready hardware.
You should check the ticket for little more details.

> Well, in that case, no objection from me. Feel free to commit (I see
> you already have, from the fact that the OS X build now has tons of
> warnings).
>
> -Zarel

Tons? There were only four in the last report... Anyway, keep'em coming.
 :)

--------
i-NoD
 


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