buginator wrote: > 1) Qt. > The Main menu / in game menus suffer from a state conflict. That is, > when we set modes, (pie_SetRendMode() & pie_SetTranslucencyMode()), it > looks like we are conflicting with the way Qt is handling the > window/widget. Qt suggest to use > beginNativePainting()/endNativePainting(), but that causes a big > performance hit, and didn't really fix anything when I tried some > tests with that. The QPainter in iV_DrawTextRotated is changing the state. Adding a pie_SetRendMode(REND_OPAQUE); call seems to alleviate the issue. Is changing the main menu colors to match the backdrop is intentional? -Safety0ff
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