I just uploaded 2.3.1 to Debian sid, please test it when it reaches Ubuntu.
-- warzone2100 crashed with SIGSEGV in rayCast() https://bugs.launchpad.net/bugs/551144 You received this bug notification because you are a member of Warzone 2100 Project, which is subscribed to warzone2100 in ubuntu. Status in “warzone2100” package in Ubuntu: New Bug description: Binary package hint: warzone2100 The game crashed suddenly without anything unusual happening before. ProblemType: Crash DistroRelease: Ubuntu 10.04 Package: warzone2100 2.2.4-3 ProcVersionSignature: Ubuntu 2.6.32-17.26-generic 2.6.32.10+drm33.1 Uname: Linux 2.6.32-17-generic x86_64 NonfreeKernelModules: nvidia Architecture: amd64 Date: Mon Mar 29 20:47:31 2010 ExecutablePath: /usr/games/warzone2100 InstallationMedia: Ubuntu 10.04 "Lucid Lynx" - Alpha amd64 (20100224.1) ProcCmdline: warzone2100 --cheat ProcEnviron: SHELL=/bin/bash LANG=de_DE.utf8 SegvAnalysis: Segfault happened at: 0x57254f: mov 0x10(%rax),%edx PC (0x0057254f) ok source "0x10(%rax)" (0x00000010) not located in a known VMA region (needed readable region)! destination "%edx" ok SegvReason: reading NULL VMA Signal: 11 SourcePackage: warzone2100 StacktraceTop: ?? () rayCast () visibleObject () actionVisibleTarget () orderUpdateDroid () Title: warzone2100 crashed with SIGSEGV in rayCast() UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev