On Sun, Jul 4, 2010 at 11:00 PM, Guangcong Luo <za...@wz2100.net> wrote: > First: I believe that incrementing netcode version in a stable branch > is a big thing. I think that incrementing netcode version should > always be mentioned in the commit log (no matter which branch), and if > done to a stable branch, should be brought up in at least the ML. In > addition, patches that break netcode compatibility should note this in > the tracker. Can we agree to make this policy?
I thought we had already agreed that we break netcode compatibility with each release to be on the safe side. The problem is that every small game-play affecting code deviation between versions will cause out of sync issues. For 2.3 this may drown out in the noise of other sources of out-of-sync-ness, but every source counts, and when newnet hits the streets, this will be absolutely essential. I do not think that requiring people to use the same versions to play together is a big deal. All other games that I know of do this already. For example, changing how fire damage works definitely should count as breaking netcode compatibility. - Per _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev