On Mon, Nov 1, 2010 at 1:49 PM, Per Inge Mathisen <per.mathi...@gmail.com> wrote: > On Mon, Nov 1, 2010 at 1:34 PM, Cyp <c...@wz2100.net> wrote: >> Fix power generation speed in multiplayer depending on game options >> difficulty level. >> >> Basically, any player that changed the game difficulty level to help them >> beat the campaign would end up accidentally cheating 10% extra power in >> multiplayer... > > As far as I can tell, the fix will make the campaign difficulty > modifier still apply to single player skirmish games. I am not sure if > this is intended?
It does. It's intended to be consistent with the damage taken/done in single-player skirmish also being dependent on the difficulty modifier. Whether modifying single-player skirmish is actually a good idea is another matter... I don't really have an strong opinion on that (didn't even know there was a difficulty level setting). If stopping the damage modifier from modifying skirmish power levels, then it should also be stopped from modifying damage levels in src/combat.c, line 477/572, for consistency. > - Per -Cyp _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev