#2420: In SUB_2DS to SUB_2_8S visible map spots appear where they shouldn't -------------------------+------------------------------------------------- Reporter: LZ | Type: bug compromised | Priority: minor Status: new | Component: other Milestone: | Keywords: visRemoveVisibility visibility 2.3.x | campaign CAM_2C SUB_2DS SUB_2_6S SUB_2_7S Version: | SUB_2_8S 2.3.6 | Blocked By: Operating System: | Windows XP | Blocking: | -------------------------+------------------------------------------------- This bug occured every time I went through the campaign. In away missions after Beta 05 (CAM_2C, the one where you encounter ripples for the first time) certain parts of the map stick out from the fog of war.
These parts lie within the NW quadrant of the map. Every away mission has different "highlighted" spots, but they remain the same if I load the same mission several times. About 5-15 seconds into the mission I see Error! (Check your logs!): [visRemoveVisibility] Assert in Warzone: ../../../src/visibility.c:289 (psTile->watchers[psObj->player] > 0), last script event: 'N/A' Here are the spots for every mission this happens in: Beta 06 (SUB_2DS) http://img840.imageshack.us/img840/5018/wz210020101219230014sub.jpg Beta 07 (SUB_2_6S)http://img840.imageshack.us/img840/5018/wz210020101219230014sub.jpg Beta 08 (SUB_2_7S)http://img695.imageshack.us/img695/3761/wz210020101219230223sub.jpg Beta 09 (SUB_2_8S) http://img842.imageshack.us/img842/7605/wz210020101219230316sub.jpg The funny thing is, if I load Beta 05 (CAM_2C) at this point, I see these spots too. They don't reveal any units or buildings (ripples are visible due to my CB sensor, I figure), but they're there: http://img440.imageshack.us/img440/6819/wz210020101219230741cam.jpg -- Ticket URL: <http://developer.wz2100.net/ticket/2420> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev