#2598: Segfault in packageCheck() ---------------------+------------------------------------- Reporter: Cyp | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 2.3.7 Keywords: | Operating System: All/Non-Specific Blocked By: | Blocking: ---------------------+------------------------------------- So much for the synchronisation code in 2.3...
{{{ #3 <signal handler called> No symbol table info available. #4 packageCheck (pD=0x4698e90) at ../../src/multisync.c:360 targetID = <value optimized out> player = 0 '\000' droidID = 164016 order = <value optimized out> secondaryOrder = 159 body = 2044 direction = 300 experience = 2.07873726 sMoveX = 8233.08105 sMoveY = 2778.38647 #5 0x00000000005398c8 in sendDroidCheck () at ../../src/multisync.c:316 pD = <value optimized out> i = 1 '\001' count = 6 '\006' lastSent = 710268 #6 0x00000000005399a5 in sendCheck () at ../../src/multisync.c:136 i = 8 #7 0x00000000005366a4 in multiPlayerLoop () at ../../src/multiplay.c:215 joinCount = 0 '\000' __FUNCTION__ = "multiPlayerLoop" #8 0x0000000000508dd5 in gameLoop () at ../../src/loop.c:272 psCurr = <value optimized out> psNext = <value optimized out> psCBuilding = <value optimized out> psNBuilding = <value optimized out> psCFeat = <value optimized out> psNFeat = <value optimized out> i = <value optimized out> widgval = <value optimized out> quitting = <value optimized out> intRetVal = INT_NONE clearMode = <value optimized out> __FUNCTION__ = "gameLoop" #9 0x000000000050baed in runGameLoop (argc=<value optimized out>, argv=<value optimized out>) at ../../src/main.c:827 No locals. #10 mainLoop (argc=<value optimized out>, argv=<value optimized out>) at ../../src/main.c:1022 event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000', state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000', state = 0 '\000', keysym = {scancode = 204 '\314', sym = 4294967295, mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\000', state = 0 '\000', x = 204, y = 201, xrel = -1, yrel = -1}, button = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 204, y = 201}, jaxis = {type = 4 '\004', which = 0 '\000', axis = 0 '\000', value = 204}, jball = {type = 4 '\004', which = 0 '\000', ball = 0 '\000', xrel = 204, yrel = 201}, jhat = {type = 4 '\004', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 4 '\004', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = {type = 4 '\004', w = 13172940, h = -1}, expose = {type = 4 '\004'}, quit = {type = 4 '\004'}, user = {type = 4 '\004', code = 13172940, data1 = 0xffffffff, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0xffffffff}} #11 main (argc=<value optimized out>, argv=<value optimized out>) at ../../src/main.c:1266 __FUNCTION__ = "main" }}} -- Ticket URL: <http://developer.wz2100.net/ticket/2598> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev