On 3/30/11, Per Inge Mathisen <per.mathi...@gmail.com> wrote: > The QtScript branch (perim/qtscript) now has a working implementation > of javascript for scavengers. The old scripting system runs fine side > by side with it. Saving and loading works as well. The code should be > short and easy to understand, but I have been writing it incrementally > by myself, so it is inevitable that I have overlooked obvious things > that ought to have been documented or explained better. Or have added > bugs alongside features. Or made really poor API choices. The latter > is perhaps the least worrisome. If the merger is approved and > completed, I will start explaining and documenting the new javascript > API on the forums, and take suggestions for improvements, as it is > fleshed out. > > I would like for someone to review the changes in the branch, if possible. > > I would also like to merge it into the qt branch very soon. Any > objections to this should be voiced now. >
If you think it is ready, and the old scripts still work as before, then I have no real objections. Will this always be the case though ? Will the old scripts still be supported after Qtscript is finished ? Are we going to offer some kind of conversion utility ? As for code review, we need more hours in the day. :( On 3/30/11, dak180 <dak...@users.sourceforge.net> wrote: > Instead of deleting or freezing lua as a tag, after having talked it over > with cybersphinx on irc I think that we should move dead branches to a clone > on sf.net set aside for this purpose. > > I would suggest something based upon "attic" or "graveyard" for the name. What would be the point of this ? Even if you "delete" lua, it is still in the repo, so we can just do what we do with all the other branches that are done/not-used/experiment-that-failed. Tag them, and then do :branch-name _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev