#2744: this is just from normal play... and it is mistaken about the droids - they do disembark - the message is also 2 to 10 seconds late. -----------------------------------------------+--------------------- Reporter: lav_coyote25 | Type: bug Status: new | Priority: normal Milestone: unspecified | Component: other Version: master_20110320-Qt version | Keywords: Operating System: All/Non-Specific | Blocked By: Blocking: | -----------------------------------------------+--------------------- {{{ --- Starting log --- error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 274 to disembark from player 0's transporter? error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 272 to disembark from player 0's transporter? error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 273 to disembark from player 0's transporter? error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 275 to disembark from player 0's transporter? error |11:38:08: [recvDroidDisEmbark] Couldn't find droid 271 to disembark from player 0's transporter? error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:39:21: [orderDroidObj] Target is a blueprint error |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:00: [orderDroidObj] Target is a blueprint error |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:01: [orderDroidObj] Target is a blueprint error |11:40:01: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:40:01: [orderDroidObj] Target is a blueprint error |11:40:01: [orderDroidObj] Assert in Warzone: order.cpp:2154 (!isBlueprint(psObj)), last script event: 'N/A' error |11:47:34: [scrBaseObjGet] Invalid object 0F3B1DD0 of type -1887793287 error |11:47:34: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |11:47:34: [interpRunScript] interpRunScript: could not do var func error |11:47:34: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113) error |11:47:34: [interpRunScript] Original event ID: 113 (of 119) error |11:47:34: [interpRunScript] Current event ID: 113 (of 119) error |11:47:34: [interpRunScript] Call depth : 0 error |11:47:34: [scrOutputCallTrace] *** Script call trace: *** error |11:47:34: [scrOutputCallTrace] 0: N/A (current event) error |11:47:34: [interpRunScript] interpRunScript: error while executing a script error |11:47:34: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |11:47:34: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |11:47:34: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |11:47:34: [stackReset] stackReset: stack is not empty error |11:47:34: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A' error |11:47:46: [scrBaseObjGet] Invalid object 0F3B1DD0 of type -1887793287 error |11:47:46: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |11:47:46: [interpRunScript] interpRunScript: could not do var func error |11:47:46: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113) error |11:47:46: [interpRunScript] Original event ID: 113 (of 119) error |11:47:46: [interpRunScript] Current event ID: 113 (of 119) error |11:47:46: [interpRunScript] Call depth : 0 error |11:47:46: [scrOutputCallTrace] *** Script call trace: *** error |11:47:46: [scrOutputCallTrace] 0: N/A (current event) error |11:47:46: [interpRunScript] interpRunScript: error while executing a script error |11:47:46: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |11:47:46: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |11:47:46: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |11:48:08: [scrBaseObjGet] Invalid object 0F3B1DD0 of type -1887793287 error |11:48:08: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |11:48:08: [interpRunScript] interpRunScript: could not do var func error |11:48:08: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102) error |11:48:08: [interpRunScript] Original event ID: 102 (of 119) error |11:48:08: [interpRunScript] Current event ID: 102 (of 119) error |11:48:08: [interpRunScript] Call depth : 0 error |11:48:08: [scrOutputCallTrace] *** Script call trace: *** error |11:48:08: [scrOutputCallTrace] 0: N/A (current event) error |11:48:08: [interpRunScript] interpRunScript: error while executing a script error |11:48:08: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |11:48:08: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |11:48:08: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |11:48:08: [stackReset] stackReset: stack is not empty error |11:48:08: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A' error |11:50:06: [scrBaseObjGet] Invalid object 0F37DBD0 of type -2104917368 error |11:50:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |11:50:06: [interpRunScript] interpRunScript: could not do var func error |11:50:06: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=113) error |11:50:06: [interpRunScript] Original event ID: 113 (of 119) error |11:50:06: [interpRunScript] Current event ID: 113 (of 119) error |11:50:06: [interpRunScript] Call depth : 0 error |11:50:06: [scrOutputCallTrace] *** Script call trace: *** error |11:50:06: [scrOutputCallTrace] 0: N/A (current event) error |11:50:06: [interpRunScript] interpRunScript: error while executing a script error |11:50:06: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |11:50:06: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |11:50:06: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |11:50:06: [stackReset] stackReset: stack is not empty error |11:50:06: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A' error |12:01:51: [scrBaseObjGet] Invalid object 0F3B1DD0 of type 404101141 error |12:01:51: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |12:01:51: [interpRunScript] interpRunScript: could not do var func error |12:01:51: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103) error |12:01:51: [interpRunScript] Original event ID: 103 (of 119) error |12:01:51: [interpRunScript] Current event ID: 103 (of 119) error |12:01:51: [interpRunScript] Call depth : 0 error |12:01:51: [scrOutputCallTrace] *** Script call trace: *** error |12:01:51: [scrOutputCallTrace] 0: N/A (current event) error |12:01:51: [interpRunScript] interpRunScript: error while executing a script error |12:01:51: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |12:01:51: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |12:01:51: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |12:26:40: [moveUpdateDroidPos] droid trying to move off the map! error |12:26:40: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1590 (psDroid->droidType == DROID_TRANSPORTER), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:40: [removeDroidFX] CHECK_DROID: Droid off map error |12:26:40: [removeDroidFX] Assert in Warzone: droid.cpp:516 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:40: [removeDroidBase] CHECK_DROID: Droid off map error |12:26:40: [removeDroidBase] Assert in Warzone: droid.cpp:410 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:40: [removeDroidBase] Asking other players to destroy droid driving off the map error |12:26:41: [removeDroidBase] Assert in Warzone: droid.cpp:423 (droidOnMap(psDel)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [moveUpdateDroid] VTOL Lancer Scorpion VTOL moved off map (29313, 31970)->(29376, 32000) error |12:26:41: [moveUpdateDroid] Assert in Warzone: move.cpp:2610 (droidOnMap(psDroid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [moveUpdateDroid] CHECK_DROID: Droid off map error |12:26:41: [moveUpdateDroid] Assert in Warzone: move.cpp:2611 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [droidUpdateRecoil] CHECK_DROID: Droid off map error |12:26:41: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1392 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [droidUpdateRecoil] CHECK_DROID: Droid off map error |12:26:41: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1451 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [droidUpdate] CHECK_DROID: Droid off map error |12:26:41: [droidUpdate] Assert in Warzone: droid.cpp:899 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:42: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [vtolReadyToRearm] CHECK_DROID: Droid off map error |12:26:42: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [droidUpdate] CHECK_DROID: Droid off map error |12:26:42: [droidUpdate] Assert in Warzone: droid.cpp:740 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [actionUpdateDroid] CHECK_DROID: Droid off map error |12:26:42: [actionUpdateDroid] Assert in Warzone: action.cpp:841 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [vtolEmpty] CHECK_DROID: Droid off map error |12:26:42: [vtolEmpty] Assert in Warzone: droid.cpp:3660 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [electronicDroid] CHECK_DROID: Droid off map error |12:26:42: [electronicDroid] Assert in Warzone: droid.cpp:3575 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [actionVisibleTarget] CHECK_DROID: Droid off map error |12:26:42: [actionVisibleTarget] Assert in Warzone: action.cpp:491 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [actionInRange] CHECK_DROID: Droid off map error |12:26:42: [actionInRange] Assert in Warzone: action.cpp:237 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [actionUpdateDroid] CHECK_DROID: Droid off map error |12:26:42: [actionUpdateDroid] Assert in Warzone: action.cpp:2309 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveUpdateDroid] CHECK_DROID: Droid off map error |12:26:42: [moveUpdateDroid] Assert in Warzone: move.cpp:2350 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveCalcDroidSpeed] CHECK_DROID: Droid off map error |12:26:42: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1363 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveCalcDroidSpeed] CHECK_DROID: Droid off map error |12:26:42: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1410 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveUpdateVtolModel] CHECK_DROID: Droid off map error |12:26:42: [moveUpdateVtolModel] Assert in Warzone: move.cpp:1846 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveCalcBlockingSlide] CHECK_DROID: Droid off map error |12:26:42: [moveCalcBlockingSlide] Assert in Warzone: move.cpp:886 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveCalcBlockingSlide] CHECK_DROID: Droid off map error |12:26:42: [moveCalcBlockingSlide] Assert in Warzone: move.cpp:1127 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |12:26:42: [moveUpdateDroidPos] CHECK_DROID: Droid off map error |12:26:42: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1573 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)' error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 275 to disembark from player 0's transporter? error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 272 to disembark from player 0's transporter? error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 273 to disembark from player 0's transporter? error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 271 to disembark from player 0's transporter? error |01:24:18: [recvDroidDisEmbark] Couldn't find droid 274 to disembark from player 0's transporter? error |01:58:59: [scrBaseObjGet] Invalid object 0F3780F8 of type 29120 error |01:58:59: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |01:58:59: [interpRunScript] interpRunScript: could not do var func error |01:58:59: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102) error |01:58:59: [interpRunScript] Original event ID: 102 (of 119) error |01:58:59: [interpRunScript] Current event ID: 102 (of 119) error |01:58:59: [interpRunScript] Call depth : 0 error |01:58:59: [scrOutputCallTrace] *** Script call trace: *** error |01:58:59: [scrOutputCallTrace] 0: N/A (current event) error |01:58:59: [interpRunScript] interpRunScript: error while executing a script error |01:58:59: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |01:58:59: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |01:58:59: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |01:58:59: [stackReset] stackReset: stack is not empty error |01:58:59: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A' error |02:05:37: [mapTile] mapTile: y value is too big (79,251) in 250x250 error |02:05:37: [mapTile] Assert in Warzone: map.h:426 (y < mapHeight + 1), last script event: '16 (CALL_STRUCT_DESTROYED)' error |02:05:37: [mapTile] mapTile: y value is too big (80,251) in 250x250 error |02:05:37: [mapTile] Assert in Warzone: map.h:426 (y < mapHeight + 1), last script event: 'N/A' error |02:07:47: [scrBaseObjGet] Invalid object 0F3780F8 of type 28992 error |02:07:47: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |02:07:47: [interpRunScript] interpRunScript: could not do var func error |02:07:47: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=103) error |02:07:47: [interpRunScript] Original event ID: 103 (of 119) error |02:07:47: [interpRunScript] Current event ID: 103 (of 119) error |02:07:47: [interpRunScript] Call depth : 0 error |02:07:47: [scrOutputCallTrace] *** Script call trace: *** error |02:07:47: [scrOutputCallTrace] 0: N/A (current event) error |02:07:47: [interpRunScript] interpRunScript: error while executing a script error |02:07:47: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |02:07:47: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |02:07:47: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |02:17:40: [scrBaseObjGet] Invalid object 12E338B0 of type -1938584462 error |02:17:40: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |02:17:41: [interpRunScript] interpRunScript: could not do var func error |02:17:41: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102) error |02:17:41: [interpRunScript] Original event ID: 102 (of 119) error |02:17:41: [interpRunScript] Current event ID: 102 (of 119) error |02:17:41: [interpRunScript] Call depth : 0 error |02:17:41: [scrOutputCallTrace] *** Script call trace: *** error |02:17:41: [scrOutputCallTrace] 0: N/A (current event) error |02:17:41: [interpRunScript] interpRunScript: error while executing a script error |02:17:41: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |02:17:41: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |02:17:41: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |02:17:41: [stackReset] stackReset: stack is not empty error |02:17:41: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A' error |02:39:55: [scrBaseObjGet] Invalid object 0F3B3288 of type 187042597 error |02:39:55: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type == OBJ_FEATURE), last script event: 'N/A' error |02:39:55: [interpRunScript] interpRunScript: could not do var func error |02:39:55: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=102) error |02:39:55: [interpRunScript] Original event ID: 102 (of 119) error |02:39:55: [interpRunScript] Current event ID: 102 (of 119) error |02:39:55: [interpRunScript] Call depth : 0 error |02:39:55: [scrOutputCallTrace] *** Script call trace: *** error |02:39:55: [scrOutputCallTrace] 0: N/A (current event) error |02:39:55: [interpRunScript] interpRunScript: error while executing a script error |02:39:55: [interpRunScript] Assert in Warzone: interpreter.cpp:930 (!"error while executing a script"), last script event: 'N/A' error |02:39:55: [eventFireTrigger] eventFireTrigger: event N/A: code failed error |02:39:55: [eventFireTrigger] Assert in Warzone: event.cpp:1138 (false), last script event: 'N/A' error |02:39:55: [stackReset] stackReset: stack is not empty error |02:39:55: [stackReset] Assert in Warzone: stack.cpp:1049 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A' info |02:55:17: [seq_Play] unable to open 'sequences/victory.ogg' for playback }}}
-- Ticket URL: <http://developer.wz2100.net/ticket/2744> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev