#2744: this is just from normal play... and it is mistaken about the droids - 
they
do disembark - the message is also 2 to 10 seconds late.
-----------------------------------------------+---------------------
        Reporter:  lav_coyote25                |        Type:  bug
          Status:  new                         |    Priority:  normal
       Milestone:  unspecified                 |   Component:  other
         Version:  master_20110320-Qt version  |    Keywords:
Operating System:  All/Non-Specific            |  Blocked By:
        Blocking:                              |
-----------------------------------------------+---------------------
 {{{
 --- Starting log ---
 error   |11:38:08: [recvDroidDisEmbark] Couldn't find droid 274 to
 disembark from player 0's transporter?
 error   |11:38:08: [recvDroidDisEmbark] Couldn't find droid 272 to
 disembark from player 0's transporter?
 error   |11:38:08: [recvDroidDisEmbark] Couldn't find droid 273 to
 disembark from player 0's transporter?
 error   |11:38:08: [recvDroidDisEmbark] Couldn't find droid 275 to
 disembark from player 0's transporter?
 error   |11:38:08: [recvDroidDisEmbark] Couldn't find droid 271 to
 disembark from player 0's transporter?
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:39:21: [orderDroidObj] Target is a blueprint
 error   |11:39:21: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:00: [orderDroidObj] Target is a blueprint
 error   |11:40:00: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:01: [orderDroidObj] Target is a blueprint
 error   |11:40:01: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:40:01: [orderDroidObj] Target is a blueprint
 error   |11:40:01: [orderDroidObj] Assert in Warzone: order.cpp:2154
 (!isBlueprint(psObj)), last script event: 'N/A'
 error   |11:47:34: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
 -1887793287
 error   |11:47:34: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:47:34: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:47:34: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |11:47:34: [interpRunScript] Original event ID: 113 (of 119)
 error   |11:47:34: [interpRunScript] Current event ID: 113 (of 119)
 error   |11:47:34: [interpRunScript] Call depth : 0
 error   |11:47:34: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:47:34: [scrOutputCallTrace] 0: N/A (current event)
 error   |11:47:34: [interpRunScript] interpRunScript: error while
 executing a script
 error   |11:47:34: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |11:47:34: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |11:47:34: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |11:47:34: [stackReset] stackReset: stack is not empty
 error   |11:47:34: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 error   |11:47:46: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
 -1887793287
 error   |11:47:46: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:47:46: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:47:46: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |11:47:46: [interpRunScript] Original event ID: 113 (of 119)
 error   |11:47:46: [interpRunScript] Current event ID: 113 (of 119)
 error   |11:47:46: [interpRunScript] Call depth : 0
 error   |11:47:46: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:47:46: [scrOutputCallTrace] 0: N/A (current event)
 error   |11:47:46: [interpRunScript] interpRunScript: error while
 executing a script
 error   |11:47:46: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |11:47:46: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |11:47:46: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |11:48:08: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
 -1887793287
 error   |11:48:08: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:48:08: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:48:08: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |11:48:08: [interpRunScript] Original event ID: 102 (of 119)
 error   |11:48:08: [interpRunScript] Current event ID: 102 (of 119)
 error   |11:48:08: [interpRunScript] Call depth : 0
 error   |11:48:08: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:48:08: [scrOutputCallTrace] 0: N/A (current event)
 error   |11:48:08: [interpRunScript] interpRunScript: error while
 executing a script
 error   |11:48:08: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |11:48:08: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |11:48:08: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |11:48:08: [stackReset] stackReset: stack is not empty
 error   |11:48:08: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 error   |11:50:06: [scrBaseObjGet] Invalid object 0F37DBD0 of type
 -2104917368
 error   |11:50:06: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |11:50:06: [interpRunScript] interpRunScript: could not do var
 func
 error   |11:50:06: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=113)
 error   |11:50:06: [interpRunScript] Original event ID: 113 (of 119)
 error   |11:50:06: [interpRunScript] Current event ID: 113 (of 119)
 error   |11:50:06: [interpRunScript] Call depth : 0
 error   |11:50:06: [scrOutputCallTrace]  *** Script call trace: ***
 error   |11:50:06: [scrOutputCallTrace] 0: N/A (current event)
 error   |11:50:06: [interpRunScript] interpRunScript: error while
 executing a script
 error   |11:50:06: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |11:50:06: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |11:50:06: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |11:50:06: [stackReset] stackReset: stack is not empty
 error   |11:50:06: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 error   |12:01:51: [scrBaseObjGet] Invalid object 0F3B1DD0 of type
 404101141
 error   |12:01:51: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |12:01:51: [interpRunScript] interpRunScript: could not do var
 func
 error   |12:01:51: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |12:01:51: [interpRunScript] Original event ID: 103 (of 119)
 error   |12:01:51: [interpRunScript] Current event ID: 103 (of 119)
 error   |12:01:51: [interpRunScript] Call depth : 0
 error   |12:01:51: [scrOutputCallTrace]  *** Script call trace: ***
 error   |12:01:51: [scrOutputCallTrace] 0: N/A (current event)
 error   |12:01:51: [interpRunScript] interpRunScript: error while
 executing a script
 error   |12:01:51: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |12:01:51: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |12:01:51: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |12:26:40: [moveUpdateDroidPos] droid trying to move off the map!
 error   |12:26:40: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1590
 (psDroid->droidType == DROID_TRANSPORTER), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:40: [removeDroidFX] CHECK_DROID: Droid off map
 error   |12:26:40: [removeDroidFX] Assert in Warzone: droid.cpp:516
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:40: [removeDroidBase] CHECK_DROID: Droid off map
 error   |12:26:40: [removeDroidBase] Assert in Warzone: droid.cpp:410
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:40: [removeDroidBase] Asking other players to destroy droid
 driving off the map
 error   |12:26:41: [removeDroidBase] Assert in Warzone: droid.cpp:423
 (droidOnMap(psDel)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [moveUpdateDroid] VTOL Lancer Scorpion VTOL moved off
 map (29313, 31970)->(29376, 32000)
 error   |12:26:41: [moveUpdateDroid] Assert in Warzone: move.cpp:2610
 (droidOnMap(psDroid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [moveUpdateDroid] CHECK_DROID: Droid off map
 error   |12:26:41: [moveUpdateDroid] Assert in Warzone: move.cpp:2611
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [droidUpdateRecoil] CHECK_DROID: Droid off map
 error   |12:26:41: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1392
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [droidUpdateRecoil] CHECK_DROID: Droid off map
 error   |12:26:41: [droidUpdateRecoil] Assert in Warzone: droid.cpp:1451
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [droidUpdate] CHECK_DROID: Droid off map
 error   |12:26:41: [droidUpdate] Assert in Warzone: droid.cpp:899
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:41: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:41: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:42: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [vtolReadyToRearm] CHECK_DROID: Droid off map
 error   |12:26:42: [vtolReadyToRearm] Assert in Warzone: droid.cpp:3716
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [droidUpdate] CHECK_DROID: Droid off map
 error   |12:26:42: [droidUpdate] Assert in Warzone: droid.cpp:740
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [actionUpdateDroid] CHECK_DROID: Droid off map
 error   |12:26:42: [actionUpdateDroid] Assert in Warzone: action.cpp:841
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [vtolEmpty] CHECK_DROID: Droid off map
 error   |12:26:42: [vtolEmpty] Assert in Warzone: droid.cpp:3660
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [electronicDroid] CHECK_DROID: Droid off map
 error   |12:26:42: [electronicDroid] Assert in Warzone: droid.cpp:3575
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [actionVisibleTarget] CHECK_DROID: Droid off map
 error   |12:26:42: [actionVisibleTarget] Assert in Warzone: action.cpp:491
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [actionInRange] CHECK_DROID: Droid off map
 error   |12:26:42: [actionInRange] Assert in Warzone: action.cpp:237
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [actionUpdateDroid] CHECK_DROID: Droid off map
 error   |12:26:42: [actionUpdateDroid] Assert in Warzone: action.cpp:2309
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveUpdateDroid] CHECK_DROID: Droid off map
 error   |12:26:42: [moveUpdateDroid] Assert in Warzone: move.cpp:2350
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveCalcDroidSpeed] CHECK_DROID: Droid off map
 error   |12:26:42: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1363
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveCalcDroidSpeed] CHECK_DROID: Droid off map
 error   |12:26:42: [moveCalcDroidSpeed] Assert in Warzone: move.cpp:1410
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveUpdateVtolModel] CHECK_DROID: Droid off map
 error   |12:26:42: [moveUpdateVtolModel] Assert in Warzone: move.cpp:1846
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveCalcBlockingSlide] CHECK_DROID: Droid off map
 error   |12:26:42: [moveCalcBlockingSlide] Assert in Warzone: move.cpp:886
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveCalcBlockingSlide] CHECK_DROID: Droid off map
 error   |12:26:42: [moveCalcBlockingSlide] Assert in Warzone:
 move.cpp:1127 (droidOnMap(droid)), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 error   |12:26:42: [moveUpdateDroidPos] CHECK_DROID: Droid off map
 error   |12:26:42: [moveUpdateDroidPos] Assert in Warzone: move.cpp:1573
 (droidOnMap(droid)), last script event: '0 (CALL_DROID_REACH_LOCATION)'
 error   |01:24:18: [recvDroidDisEmbark] Couldn't find droid 275 to
 disembark from player 0's transporter?
 error   |01:24:18: [recvDroidDisEmbark] Couldn't find droid 272 to
 disembark from player 0's transporter?
 error   |01:24:18: [recvDroidDisEmbark] Couldn't find droid 273 to
 disembark from player 0's transporter?
 error   |01:24:18: [recvDroidDisEmbark] Couldn't find droid 271 to
 disembark from player 0's transporter?
 error   |01:24:18: [recvDroidDisEmbark] Couldn't find droid 274 to
 disembark from player 0's transporter?
 error   |01:58:59: [scrBaseObjGet] Invalid object 0F3780F8 of type 29120
 error   |01:58:59: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |01:58:59: [interpRunScript] interpRunScript: could not do var
 func
 error   |01:58:59: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |01:58:59: [interpRunScript] Original event ID: 102 (of 119)
 error   |01:58:59: [interpRunScript] Current event ID: 102 (of 119)
 error   |01:58:59: [interpRunScript] Call depth : 0
 error   |01:58:59: [scrOutputCallTrace]  *** Script call trace: ***
 error   |01:58:59: [scrOutputCallTrace] 0: N/A (current event)
 error   |01:58:59: [interpRunScript] interpRunScript: error while
 executing a script
 error   |01:58:59: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |01:58:59: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |01:58:59: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |01:58:59: [stackReset] stackReset: stack is not empty
 error   |01:58:59: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 error   |02:05:37: [mapTile] mapTile: y value is too big (79,251) in
 250x250
 error   |02:05:37: [mapTile] Assert in Warzone: map.h:426 (y < mapHeight +
 1), last script event: '16 (CALL_STRUCT_DESTROYED)'
 error   |02:05:37: [mapTile] mapTile: y value is too big (80,251) in
 250x250
 error   |02:05:37: [mapTile] Assert in Warzone: map.h:426 (y < mapHeight +
 1), last script event: 'N/A'
 error   |02:07:47: [scrBaseObjGet] Invalid object 0F3780F8 of type 28992
 error   |02:07:47: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |02:07:47: [interpRunScript] interpRunScript: could not do var
 func
 error   |02:07:47: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=103)
 error   |02:07:47: [interpRunScript] Original event ID: 103 (of 119)
 error   |02:07:47: [interpRunScript] Current event ID: 103 (of 119)
 error   |02:07:47: [interpRunScript] Call depth : 0
 error   |02:07:47: [scrOutputCallTrace]  *** Script call trace: ***
 error   |02:07:47: [scrOutputCallTrace] 0: N/A (current event)
 error   |02:07:47: [interpRunScript] interpRunScript: error while
 executing a script
 error   |02:07:47: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |02:07:47: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |02:07:47: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |02:17:40: [scrBaseObjGet] Invalid object 12E338B0 of type
 -1938584462
 error   |02:17:40: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |02:17:41: [interpRunScript] interpRunScript: could not do var
 func
 error   |02:17:41: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |02:17:41: [interpRunScript] Original event ID: 102 (of 119)
 error   |02:17:41: [interpRunScript] Current event ID: 102 (of 119)
 error   |02:17:41: [interpRunScript] Call depth : 0
 error   |02:17:41: [scrOutputCallTrace]  *** Script call trace: ***
 error   |02:17:41: [scrOutputCallTrace] 0: N/A (current event)
 error   |02:17:41: [interpRunScript] interpRunScript: error while
 executing a script
 error   |02:17:41: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |02:17:41: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |02:17:41: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |02:17:41: [stackReset] stackReset: stack is not empty
 error   |02:17:41: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 error   |02:39:55: [scrBaseObjGet] Invalid object 0F3B3288 of type
 187042597
 error   |02:39:55: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |02:39:55: [interpRunScript] interpRunScript: could not do var
 func
 error   |02:39:55: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=102)
 error   |02:39:55: [interpRunScript] Original event ID: 102 (of 119)
 error   |02:39:55: [interpRunScript] Current event ID: 102 (of 119)
 error   |02:39:55: [interpRunScript] Call depth : 0
 error   |02:39:55: [scrOutputCallTrace]  *** Script call trace: ***
 error   |02:39:55: [scrOutputCallTrace] 0: N/A (current event)
 error   |02:39:55: [interpRunScript] interpRunScript: error while
 executing a script
 error   |02:39:55: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 error   |02:39:55: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 error   |02:39:55: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 error   |02:39:55: [stackReset] stackReset: stack is not empty
 error   |02:39:55: [stackReset] Assert in Warzone: stack.cpp:1049
 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event:
 'N/A'
 info    |02:55:17: [seq_Play] unable to open 'sequences/victory.ogg' for
 playback
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2744>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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