#2763: tried to load a saved game - total fracking crash. thing is - prior to 
this
saved games were loading just fracking fine. fixitfixitfixit!!!!
------------------------------------+---------------------
        Reporter:  lav_coyote25     |        Type:  bug
          Status:  new              |    Priority:  normal
       Milestone:  unspecified      |   Component:  other
         Version:  master_20110519  |    Keywords:
Operating System:  Windows Vista    |  Blocked By:
        Blocking:                   |
------------------------------------+---------------------
 {{{

 Error occured on Sunday, May 15, 2011 at 12:45:48.

 Program: C:\Warzone 2100 Trunkqt\warzone2100.exe(warzone2100)
 Command line: "C:\Warzone 2100 Trunkqt\warzone2100.exe"
 Version: Version todo/master_20110320qt branch 151f588 - Built Mar 21 2011
 Distributor: wz2100.net
 Compiled on: Mar 21 2011 10:17:46
 Compiled by: GCC 4.5.2
 Compiled mode: Release build
 Executed on: Sun May 15 12:44:21 2011

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.2
 Running with PhysicsFS version: 2.0.2

 Misc Data:
 [12:44:25]Video Mode 1280 x 1024 (fullscreen)
 [12:44:25]OpenGL Vendor : NVIDIA Corporation
 [12:44:25]OpenGL Renderer : GeForce 7800 GS/AGP/SSE2
 [12:44:25]OpenGL Version : 2.1.2
 [12:44:25]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
 [12:44:25]OpenGL Vendor : NVIDIA Corporation
 [12:44:25]OpenGL Renderer : GeForce 7800 GS/AGP/SSE2
 [12:44:25]OpenGL Version : 2.1.2
 [12:44:25]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
 [12:44:27]OpenAL Device Name: DirectSound Default
 [12:44:27]OpenAL Vendor: OpenAL Community
 [12:44:27]OpenAL Version: 1.1 ALSOFT 1.13
 [12:44:27]OpenAL Renderer: OpenAL Soft
 [12:44:27]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [12:44:27]Using language: System locale


 C:\Warzone 2100 Trunkqt\warzone2100.exe caused an Access Violation at
 location 00e46672 in module C:\Warzone 2100 Trunkqt\warzone2100.exe
 Reading from location 00000000.

 Log message: error   |12:45:19: [getBaseObjFromId] getBaseObjFromId()
 failed for id 0
 Log message: error   |12:45:19: [getBaseObjFromId] Assert in Warzone:
 objmem.cpp:824 (!"couldn't find a BASE_OBJ with ID"), last script event:
 '<none>'
 Log message: fatal   |12:45:19: [scrValDefLoad] scrValDefLoad: couldn't
 find object id 0

 Registers:
 eax=00000001 ebx=000000fa ecx=00000000 edx=0de6c6b0 esi=00000000
 edi=000000f9
 eip=00e46672 esp=0022a440 ebp=0022a4a8 iopl=0         nv up ei pl nz na pe
 nc
 cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000
 efl=00010202

 Call stack:
 00E46672  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E46672
 0059FCD9  C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FCD9
 wzSemaphoreWait
 /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:1113
 0048D529  C:\Warzone 2100 Trunkqt\warzone2100.exe:0048D529  mapUpdate
 /wz2100/warzone2100-master_20110320qt/src/map.h:170
 004869CB  C:\Warzone 2100 Trunkqt\warzone2100.exe:004869CB  gameLoop
 /wz2100/warzone2100-master_20110320qt/src/loop.cpp:284
 00488926  C:\Warzone 2100 Trunkqt\warzone2100.exe:00488926  mainLoop
 /wz2100/warzone2100-master_20110320qt/src/main.cpp:854
 0059FA21  C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FA21
 WzMainWindow::paintGL
 /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:278
 00672457  C:\Warzone 2100 Trunkqt\warzone2100.exe:00672457
 00671F8B  C:\Warzone 2100 Trunkqt\warzone2100.exe:00671F8B
 0075A45A  C:\Warzone 2100 Trunkqt\warzone2100.exe:0075A45A
 00678783  C:\Warzone 2100 Trunkqt\warzone2100.exe:00678783
 0070FE2C  C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C
 00715E1B  C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B
 00E3F7E5  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5
 00753F7F  C:\Warzone 2100 Trunkqt\warzone2100.exe:00753F7F
 0090A4D0  C:\Warzone 2100 Trunkqt\warzone2100.exe:0090A4D0
 00798C2E  C:\Warzone 2100 Trunkqt\warzone2100.exe:00798C2E
 0079DE4B  C:\Warzone 2100 Trunkqt\warzone2100.exe:0079DE4B
 7571FD72  C:\Windows\system32\USER32.dll:7571FD72  GetWindowLongW
 7571FE4A  C:\Windows\system32\USER32.dll:7571FE4A  GetWindowLongW
 757209D3  C:\Windows\system32\USER32.dll:757209D3  CallWindowProcW
 75720979  C:\Windows\system32\USER32.dll:75720979  CallWindowProcW
 72DD834F  C:\Windows\system32\OPENGL32.dll:72DD834F  wglSwapBuffers
 7571FD72  C:\Windows\system32\USER32.dll:7571FD72  GetWindowLongW
 7571FE4A  C:\Windows\system32\USER32.dll:7571FE4A  GetWindowLongW
 75719D6A  C:\Windows\system32\USER32.dll:75719D6A  ReleaseDC
 75719F8D  C:\Windows\system32\USER32.dll:75719F8D  WCSToMBEx
 77065BDE  C:\Windows\system32\ntdll.dll:77065BDE  KiUserCallbackDispatcher
 7572022B  C:\Windows\system32\USER32.dll:7572022B  DispatchMessageW
 75733BDB  C:\Windows\system32\USER32.dll:75733BDB  DrawFocusRect
 75732DC0  C:\Windows\system32\USER32.dll:75732DC0  SoundSentry
 7575CD48  C:\Windows\system32\USER32.dll:7575CD48  SoftModalMessageBox
 7575D2CA  C:\Windows\system32\USER32.dll:7575D2CA  SoftModalMessageBox
 7575D3FC  C:\Windows\system32\USER32.dll:7575D3FC  MessageBoxTimeoutW
 7575D4A6  C:\Windows\system32\USER32.dll:7575D4A6  MessageBoxTimeoutA
 7575D654  C:\Windows\system32\USER32.dll:7575D654  MessageBoxExA
 7575D6C6  C:\Windows\system32\USER32.dll:7575D6C6  MessageBoxA
 0059C026  C:\Warzone 2100 Trunkqt\warzone2100.exe:0059C026  _debug
 /wz2100/warzone2100-master_20110320qt/lib/framework/debug.cpp:443
 004F21C3  C:\Warzone 2100 Trunkqt\warzone2100.exe:004F21C3  scrValDefLoad
 /wz2100/warzone2100-master_20110320qt/src/scriptobj.cpp:1337
 0053FF2E  C:\Warzone 2100 Trunkqt\warzone2100.exe:0053FF2E  eventLoadState
 /wz2100/warzone2100-master_20110320qt/lib/script/eventsave.cpp:373
 00459E35  C:\Warzone 2100 Trunkqt\warzone2100.exe:00459E35
 loadScriptState  /wz2100/warzone2100-master_20110320qt/src/game.cpp:10042
 0048206F  C:\Warzone 2100 Trunkqt\warzone2100.exe:0048206F  levLoadData
 /wz2100/warzone2100-master_20110320qt/src/levels.cpp:962
 004526D0  C:\Warzone 2100 Trunkqt\warzone2100.exe:004526D0  gameLoadV
 /wz2100/warzone2100-master_20110320qt/src/game.cpp:4599
 00457183  C:\Warzone 2100 Trunkqt\warzone2100.exe:00457183  loadGameInit
 /wz2100/warzone2100-master_20110320qt/src/game.cpp:3779
 00487C01  C:\Warzone 2100 Trunkqt\warzone2100.exe:00487C01
 initSaveGameLoad  /wz2100/warzone2100-master_20110320qt/src/main.cpp:818
 00488B10  C:\Warzone 2100 Trunkqt\warzone2100.exe:00488B10  mainLoop
 /wz2100/warzone2100-master_20110320qt/src/main.cpp:904
 0059FA21  C:\Warzone 2100 Trunkqt\warzone2100.exe:0059FA21
 WzMainWindow::paintGL
 /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:278
 00672457  C:\Warzone 2100 Trunkqt\warzone2100.exe:00672457
 005A7E43  C:\Warzone 2100 Trunkqt\warzone2100.exe:005A7E43
 WzMainWindow::qt_metacall
 /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp_moc.cpp:73
 00E3C3C7  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3C3C7
 00F412E9  C:\Warzone 2100 Trunkqt\warzone2100.exe:00F412E9
 00E3ABEB  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3ABEB
 0070FE2C  C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C
 00715E1B  C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B
 00E3F7E5  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5
 00EB40C8  C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB40C8
 0070FE2C  C:\Warzone 2100 Trunkqt\warzone2100.exe:0070FE2C
 00715E1B  C:\Warzone 2100 Trunkqt\warzone2100.exe:00715E1B
 00E3F7E5  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E3F7E5
 00E442F8  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E442F8
 00EB3C4B  C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB3C4B
 7571FD72  C:\Windows\system32\USER32.dll:7571FD72  GetWindowLongW
 7571FE4A  C:\Windows\system32\USER32.dll:7571FE4A  GetWindowLongW
 7572018D  C:\Windows\system32\USER32.dll:7572018D  GetMessageW
 7572022B  C:\Windows\system32\USER32.dll:7572022B  DispatchMessageW
 00EB6CBD  C:\Warzone 2100 Trunkqt\warzone2100.exe:00EB6CBD
 007A05F3  C:\Warzone 2100 Trunkqt\warzone2100.exe:007A05F3
 00EEE5B7  C:\Warzone 2100 Trunkqt\warzone2100.exe:00EEE5B7
 00EEE887  C:\Warzone 2100 Trunkqt\warzone2100.exe:00EEE887
 00E4466E  C:\Warzone 2100 Trunkqt\warzone2100.exe:00E4466E
 0059EDD3  C:\Warzone 2100 Trunkqt\warzone2100.exe:0059EDD3  wzInit
 /wz2100/warzone2100-master_20110320qt/lib/framework/wzapp.cpp:747
 0048971A  C:\Warzone 2100 Trunkqt\warzone2100.exe:0048971A  main
 /wz2100/warzone2100-master_20110320qt/src/main.cpp:1275
 004010DB  C:\Warzone 2100 Trunkqt\warzone2100.exe:004010DB
 00401178  C:\Warzone 2100 Trunkqt\warzone2100.exe:00401178
 771CD0E9  C:\Windows\system32\kernel32.dll:771CD0E9  BaseThreadInitThunk
 770416C3  C:\Windows\system32\ntdll.dll:770416C3
 RtlInitializeExceptionChain
 77041696  C:\Windows\system32\ntdll.dll:77041696
 RtlInitializeExceptionChain


 -------------------

 Error occured on Tuesday, May 31, 2011 at 15:08:07.

 Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
 Command line: "C:\Warzone 2100 Trunk\warzone2100.exe"
 Version: Version  3381b6f - Built May 19 2011
 Distributor: developer.wz2100.net
 Compiled on: May 19 2011 01:28:16
 Compiled by: GCC 4.5.2
 Compiled mode: Release build
 Executed on: Tue May 31 15:07:12 2011

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.2
 Running with PhysicsFS version: 2.0.2

 Misc Data:
 [15:07:14]Video Mode 1280 x 1024 (fullscreen)
 [15:07:15]OpenGL Vendor: NVIDIA Corporation
 [15:07:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
 [15:07:15]OpenGL Version: 2.1.2
 [15:07:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
 [15:07:15]OpenGL Vendor: NVIDIA Corporation
 [15:07:15]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
 [15:07:15]OpenGL Version: 2.1.2
 [15:07:15]GLEW Version: 1.5.8
 [15:07:15]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
 [15:07:19]OpenAL Device Name: DirectSound Default
 [15:07:19]OpenAL Vendor: OpenAL Community
 [15:07:19]OpenAL Version: 1.1 ALSOFT 1.13
 [15:07:19]OpenAL Renderer: OpenAL Soft
 [15:07:19]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [15:07:19]Using language: System locale
 [15:08:07]Current Level/map is Sk-psykofs2011-T1


 C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at
 location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading
 from location 0000000c.

 Log message: info    |03:08:06: [getBaseObjFromId] getBaseObjFromId()
 failed for id 0
 Log message: info    |03:08:06: [getBaseObjFromId] Assert in Warzone:
 objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event:
 '<none>'
 Log message: error   |03:08:06: [scrValDefLoad] Could not find object id 0

 Registers:
 eax=00000c83 ebx=0e2f4658 ecx=00000000 edx=0000342f esi=0deb7648
 edi=10624dd3
 eip=004050ea esp=0022c490 ebp=0022c538 iopl=0         nv up ei ng nz na po
 cy
 cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000
 efl=00010287

 Call stack:
 004050EA  C:\Warzone 2100 Trunk\warzone2100.exe:004050EA
 actionUpdateDroid  /wz2100/master_20110519/src/action.cpp:2101
 0043CD9C  C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C  droidUpdate
 /wz2100/master_20110519/src/droid.cpp:786
 004943B2  C:\Warzone 2100 Trunk\warzone2100.exe:004943B2  gameLoop
 /wz2100/master_20110519/src/loop.cpp:336
 004962C6  C:\Warzone 2100 Trunk\warzone2100.exe:004962C6  mainLoop
 /wz2100/master_20110519/src/main.cpp:912
 0058C351  C:\Warzone 2100 Trunk\warzone2100.exe:0058C351
 WzMainWindow::paintGL  /wz2100/master_20110519/lib/framework/wzapp.cpp:275
 0065A337  C:\Warzone 2100 Trunk\warzone2100.exe:0065A337
 00591863  C:\Warzone 2100 Trunk\warzone2100.exe:00591863
 WzMainWindow::qt_metacall
 /wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73
 00FD4F27  C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27
 010D3829  C:\Warzone 2100 Trunk\warzone2100.exe:010D3829
 00FD374B  C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B
 006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
 006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
 00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
 0104D698  C:\Warzone 2100 Trunk\warzone2100.exe:0104D698
 006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
 006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
 00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
 00FED6A8  C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8
 0104D21B  C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B
 7716FD72  C:\Windows\system32\USER32.dll:7716FD72  GetWindowLongW
 7716FE4A  C:\Windows\system32\USER32.dll:7716FE4A  GetWindowLongW
 7717018D  C:\Windows\system32\USER32.dll:7717018D  GetMessageW
 7717022B  C:\Windows\system32\USER32.dll:7717022B  DispatchMessageW
 0105028D  C:\Warzone 2100 Trunk\warzone2100.exe:0105028D
 00789323  C:\Warzone 2100 Trunk\warzone2100.exe:00789323
 01077A17  C:\Warzone 2100 Trunk\warzone2100.exe:01077A17
 01077CE7  C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7
 00FEDA1E  C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E
 004974F7  C:\Warzone 2100 Trunk\warzone2100.exe:004974F7  main
 /wz2100/master_20110519/src/main.cpp:1367
 004010DB  C:\Warzone 2100 Trunk\warzone2100.exe:004010DB
 00401178  C:\Warzone 2100 Trunk\warzone2100.exe:00401178
 7613D0E9  C:\Windows\system32\kernel32.dll:7613D0E9  BaseThreadInitThunk
 770516C3  C:\Windows\system32\ntdll.dll:770516C3
 RtlInitializeExceptionChain
 77051696  C:\Windows\system32\ntdll.dll:77051696
 RtlInitializeExceptionChain


 -------------------

 Error occured on Tuesday, May 31, 2011 at 15:09:53.

 Program: C:\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
 Command line: "C:\Warzone 2100 Trunk\warzone2100.exe"
 Version: Version  3381b6f - Built May 19 2011
 Distributor: developer.wz2100.net
 Compiled on: May 19 2011 01:28:16
 Compiled by: GCC 4.5.2
 Compiled mode: Release build
 Executed on: Tue May 31 15:08:27 2011

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.2
 Running with PhysicsFS version: 2.0.2

 Misc Data:
 [15:08:29]Video Mode 1280 x 1024 (fullscreen)
 [15:08:29]OpenGL Vendor: NVIDIA Corporation
 [15:08:29]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
 [15:08:29]OpenGL Version: 2.1.2
 [15:08:29]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
 [15:08:29]OpenGL Vendor: NVIDIA Corporation
 [15:08:29]OpenGL Renderer: GeForce 7800 GS/AGP/SSE2
 [15:08:29]OpenGL Version: 2.1.2
 [15:08:29]GLEW Version: 1.5.8
 [15:08:29]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
 [15:08:33]OpenAL Device Name: DirectSound Default
 [15:08:33]OpenAL Vendor: OpenAL Community
 [15:08:33]OpenAL Version: 1.1 ALSOFT 1.13
 [15:08:33]OpenAL Renderer: OpenAL Soft
 [15:08:33]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [15:08:33]Using language: System locale
 [15:09:53]Current Level/map is Sk-psykofs2011-T1


 C:\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at
 location 004050ea in module C:\Warzone 2100 Trunk\warzone2100.exe Reading
 from location 0000000c.

 Log message: info    |03:09:53: [getBaseObjFromId] getBaseObjFromId()
 failed for id 0
 Log message: info    |03:09:53: [getBaseObjFromId] Assert in Warzone:
 objmem.cpp:883 (!"couldn't find a BASE_OBJ with ID"), last script event:
 '<none>'
 Log message: error   |03:09:53: [scrValDefLoad] Could not find object id 0

 Registers:
 eax=00000c83 ebx=0f078bd8 ecx=00000000 edx=0000342f esi=0ed8d698
 edi=10624dd3
 eip=004050ea esp=0022c490 ebp=0022c538 iopl=0         nv up ei ng nz na po
 cy
 cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000
 efl=00010287

 Call stack:
 004050EA  C:\Warzone 2100 Trunk\warzone2100.exe:004050EA
 actionUpdateDroid  /wz2100/master_20110519/src/action.cpp:2101
 0043CD9C  C:\Warzone 2100 Trunk\warzone2100.exe:0043CD9C  droidUpdate
 /wz2100/master_20110519/src/droid.cpp:786
 004943B2  C:\Warzone 2100 Trunk\warzone2100.exe:004943B2  gameLoop
 /wz2100/master_20110519/src/loop.cpp:336
 004962C6  C:\Warzone 2100 Trunk\warzone2100.exe:004962C6  mainLoop
 /wz2100/master_20110519/src/main.cpp:912
 0058C351  C:\Warzone 2100 Trunk\warzone2100.exe:0058C351
 WzMainWindow::paintGL  /wz2100/master_20110519/lib/framework/wzapp.cpp:275
 0065A337  C:\Warzone 2100 Trunk\warzone2100.exe:0065A337
 00591863  C:\Warzone 2100 Trunk\warzone2100.exe:00591863
 WzMainWindow::qt_metacall
 /wz2100/master_20110519/lib/framework/wzapp_moc.cpp:73
 00FD4F27  C:\Warzone 2100 Trunk\warzone2100.exe:00FD4F27
 010D3829  C:\Warzone 2100 Trunk\warzone2100.exe:010D3829
 00FD374B  C:\Warzone 2100 Trunk\warzone2100.exe:00FD374B
 006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
 006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
 00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
 0104D698  C:\Warzone 2100 Trunk\warzone2100.exe:0104D698
 006F7D1C  C:\Warzone 2100 Trunk\warzone2100.exe:006F7D1C
 006FDD0B  C:\Warzone 2100 Trunk\warzone2100.exe:006FDD0B
 00FE8B95  C:\Warzone 2100 Trunk\warzone2100.exe:00FE8B95
 00FED6A8  C:\Warzone 2100 Trunk\warzone2100.exe:00FED6A8
 0104D21B  C:\Warzone 2100 Trunk\warzone2100.exe:0104D21B
 7716FD72  C:\Windows\system32\USER32.dll:7716FD72  GetWindowLongW
 7716FE4A  C:\Windows\system32\USER32.dll:7716FE4A  GetWindowLongW
 7717018D  C:\Windows\system32\USER32.dll:7717018D  GetMessageW
 7717022B  C:\Windows\system32\USER32.dll:7717022B  DispatchMessageW
 0105028D  C:\Warzone 2100 Trunk\warzone2100.exe:0105028D
 00789323  C:\Warzone 2100 Trunk\warzone2100.exe:00789323
 01077A17  C:\Warzone 2100 Trunk\warzone2100.exe:01077A17
 01077CE7  C:\Warzone 2100 Trunk\warzone2100.exe:01077CE7
 00FEDA1E  C:\Warzone 2100 Trunk\warzone2100.exe:00FEDA1E
 004974F7  C:\Warzone 2100 Trunk\warzone2100.exe:004974F7  main
 /wz2100/master_20110519/src/main.cpp:1367
 004010DB  C:\Warzone 2100 Trunk\warzone2100.exe:004010DB
 00401178  C:\Warzone 2100 Trunk\warzone2100.exe:00401178
 7613D0E9  C:\Windows\system32\kernel32.dll:7613D0E9  BaseThreadInitThunk
 770516C3  C:\Windows\system32\ntdll.dll:770516C3
 RtlInitializeExceptionChain
 77051696  C:\Windows\system32\ntdll.dll:77051696
 RtlInitializeExceptionChain

 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2763>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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