#2765: client disconnect freezes/kills the game ---------------------------------+------------------------------------- Reporter: Germanium | Owner: Cyp Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Networking | Version: 2.3.8 Keywords: | Operating System: All/Non-Specific Blocked By: | Blocking: ---------------------------------+------------------------------------- This does happen quite often if not in 100% of the cases. If a client looses the internet connection during the game, the host will freeze. Then, after some time a few (why just a few?) other clients get the "host has dropped connection" message and cannot continue playing. The host then often (always?) gets the game back with the remaining players. It is not uncommon that the incident causes further "host has dropped messages" and freezes. It would be cool if this could be tested for 3.0 (this happened in 2.3.8 and earlier versions) as i suspect the new netcode should solve that problem.
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