#2770: very strange things happening... apparently vtol lancer viper vtol's can
not construct things... huh?!?!?!?  duh!!!
------------------------------------+---------------------
        Reporter:  lav_coyote25     |        Type:  bug
          Status:  new              |    Priority:  normal
       Milestone:  unspecified      |   Component:  other
         Version:  master_20110519  |    Keywords:
Operating System:  Windows Vista    |  Blocked By:
        Blocking:                   |
------------------------------------+---------------------
 strange things happening - dunno what the heck to think...

 {{{
 --- Starting log ---
 info    |08:25:26: [orderDroidBase] VTOL Lancer Viper VTOL cannot
 construct things!
 info    |08:25:26: [orderDroidBase] Assert in Warzone: order.cpp:1620
 (isConstructionDroid(psDroid)), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 info    |08:25:26: [orderDroidBase] VTOL Lancer Viper VTOL cannot
 construct things!
 info    |08:25:26: [orderDroidBase] Assert in Warzone: order.cpp:1620
 (isConstructionDroid(psDroid)), last script event: '0
 (CALL_DROID_REACH_LOCATION)'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:14: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:14: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |08:51:15: [orderDroidObj] Target is a blueprint
 info    |08:51:15: [orderDroidObj] Assert in Warzone: order.cpp:2152
 (!isBlueprint(psObj)), last script event: 'N/A'
 info    |09:20:16: [scrBaseObjGet] Invalid object 0F7F0998 of type
 -427891075
 info    |09:20:16: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:20:16: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:20:16: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=108)
 error   |09:20:16: [interpRunScript] Original event ID: 108 (of 122)
 error   |09:20:16: [interpRunScript] Current event ID: 108 (of 122)
 error   |09:20:16: [interpRunScript] Call depth : 0
 error   |09:20:16: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:20:16: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:20:16: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:20:16: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:20:16: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:20:16: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |09:35:29: [scrBaseObjGet] Invalid object 11C5D328 of type
 -444799621
 info    |09:35:29: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |09:35:29: [interpRunScript] interpRunScript: could not do var
 func
 error   |09:35:29: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=108)
 error   |09:35:29: [interpRunScript] Original event ID: 108 (of 122)
 error   |09:35:29: [interpRunScript] Current event ID: 108 (of 122)
 error   |09:35:29: [interpRunScript] Call depth : 0
 error   |09:35:29: [scrOutputCallTrace]  *** Script call trace: ***
 error   |09:35:29: [scrOutputCallTrace] 0: N/A (current event)
 info    |09:35:29: [interpRunScript] interpRunScript: error while
 executing a script
 info    |09:35:29: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |09:35:29: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |09:35:29: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 info    |10:52:27: [scrBaseObjGet] Invalid object 0F7F0E60 of type 7360
 info    |10:52:27: [scrBaseObjGet] Assert in Warzone: scriptobj.cpp:75
 (psObj->type == OBJ_DROID || psObj->type == OBJ_STRUCTURE || psObj->type
 == OBJ_FEATURE), last script event: 'N/A'
 error   |10:52:27: [interpRunScript] interpRunScript: could not do var
 func
 error   |10:52:27: [interpRunScript] interpRunScript: *** ERROR EXIT ***
 (CurEvent=108)
 error   |10:52:27: [interpRunScript] Original event ID: 108 (of 122)
 error   |10:52:27: [interpRunScript] Current event ID: 108 (of 122)
 error   |10:52:27: [interpRunScript] Call depth : 0
 error   |10:52:27: [scrOutputCallTrace]  *** Script call trace: ***
 error   |10:52:27: [scrOutputCallTrace] 0: N/A (current event)
 info    |10:52:27: [interpRunScript] interpRunScript: error while
 executing a script
 info    |10:52:27: [interpRunScript] Assert in Warzone:
 interpreter.cpp:930 (!"error while executing a script"), last script
 event: 'N/A'
 info    |10:52:27: [eventFireTrigger] eventFireTrigger: event N/A: code
 failed
 info    |10:52:27: [eventFireTrigger] Assert in Warzone: event.cpp:1138
 (false), last script event: 'N/A'
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2770>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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