I was looking in raycast.cpp on other business and I noticed that the callback could potentially be called twice for one tile, or not at all, depending on how the "ray" crosses the tile.
So I'm wondering whether anyone has noticed this before and if there are opinions about changing/fixing this. Regards, -Safety0ff _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev