#2864: Make texture compression optional -------------------------------------------+------------------------------- Reporter: cybersphinx | Owner: Type: to-do (no feature requests!) | Status: new Priority: normal | Milestone: Component: other | unspecified Keywords: | Version: git/master Blocked By: | Operating System: All/Non- | Specific | Blocking: -------------------------------------------+------------------------------- Doing some short profiling on master, texture compression takes the top spot. Timing it (add an exit(0) in the LOG_FATAL handler instead of showing an error dialog, then running with --crash) shows the version without texture compression needing less than 5 seconds, with over 9 seconds.
This is on a system with Mesa where texture compression is done with libtxc-dxtn in software, binary drivers might not suffer this slowdown. -- Ticket URL: <http://developer.wz2100.net/ticket/2864> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev