#3054: Implement wzSetSwapInterval for SDL
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Reporter: Safety0ff | Owner:
Type: to-do (no feature requests!) | Status: new
Priority: blocker | Milestone: unspecified
Component: other | Version: git/master
Keywords: | Blocked By:
Blocking: | Operating System: All/Non-
| Specific
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This basically amounts to do the same thing as in
lib/qtgame/swapinterval.cpp using SDL_GL_GetProcAddress instead of
QGLContext::getProcAddress (for windows and linux).[[BR]]
The mac implementation shouldn't differ much from the qtgame one.
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Ticket URL: <http://developer.wz2100.net/ticket/3054>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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