#3185: Varying delay for unit orders in multiplayer
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Reporter: bendib | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: Engine: Networking
Version: git/master | Keywords:
Blocked By: | Blocking:
Operating System: All/Non-Specific |
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This is probably part of the new netcode, the issue is that it allows
enemy units to keep firing, thus ruining micromanagement badly. It's
harder and harder to run from flamers. If you set some timeout, please
halve it at least. it's bad. More than me are complaining. Thanks a bunch.
:^)
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Ticket URL: <http://developer.wz2100.net/ticket/3185>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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