Revision: 10067
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10067&view=rev
Author: sendai
Date: 2010-02-28 23:14:52 +0000 (Sun, 28 Feb 2010)
Log Message:
-----------
Changing object rotations to use 16 bit unsigned values instead of the current
mix of signed and floating point types. This allows us to use under and over
flow as features instead of failures. There are many conversions using DEG() and
UNDEG() in the code now - these should be read as TODO items for further work.
There is a high chance of bugs being introduced. Patch reviewed by Cyp_.
Modified Paths:
--------------
trunk/lib/framework/fixedpoint.h
trunk/lib/framework/vector.h
trunk/lib/netplay/nettypes.c
trunk/lib/netplay/nettypes.h
trunk/src/action.c
trunk/src/basedef.h
trunk/src/baseobject.c
trunk/src/baseobject.h
trunk/src/combat.c
trunk/src/component.c
trunk/src/display.c
trunk/src/display3d.c
trunk/src/drive.c
trunk/src/droid.c
trunk/src/droid.h
trunk/src/effects.c
trunk/src/feature.c
trunk/src/formation.c
trunk/src/formation.h
trunk/src/formationdef.h
trunk/src/game.c
trunk/src/geometry.c
trunk/src/geometry.h
trunk/src/keybind.c
trunk/src/map.c
trunk/src/mission.c
trunk/src/move.c
trunk/src/movedef.h
trunk/src/multiplay.h
trunk/src/multisync.c
trunk/src/oprint.c
trunk/src/projectile.c
trunk/src/scriptfuncs.c
trunk/src/structure.c
trunk/src/structure.h
trunk/src/warcam.c
trunk/src/weapondef.h
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