Revision: 11215 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11215&view=rev Author: cypr Date: 2010-07-16 19:54:46 +0000 (Fri, 16 Jul 2010)
Log Message: ----------- newnet: Don't send lots of small packets, fix "connection error"s when listing games. Since there is no advantage in sending data more than once per game tick, queue up data until the game time ticks. This may result in sligtly better compression in some cases, due to not flushing non-stop. Don't close a socket while data is queued to be sent, since this sometimes breaks listing games (where the list is queued, and the socket is closed). From: Cyp <c...@example.com> Modified Paths: -------------- branches/newnet/lib/netplay/netplay.c branches/newnet/lib/netplay/netplay.h branches/newnet/lib/netplay/netsocket.cpp branches/newnet/lib/netplay/netsocket.h branches/newnet/src/loop.c branches/newnet/src/wrappers.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits