Branch: refs/heads/bugfixes Home: https://github.com/Warzone2100/warzone2100 Commit: 5f7b477a4855e3dd8bd7c00e612b6ead8c4501e5 https://github.com/Warzone2100/warzone2100/commit/5f7b477a4855e3dd8bd7c00e612b6ead8c4501e5 Author: Cyp <c...@wz2100.net> Date: 2012-04-23 (Mon, 23 Apr 2012)
Changed paths: M lib/netplay/netplay.cpp Log Message: ----------- Only send 2 desynch logs per player on desynch. Reset desynch count between games. Since sending 2 logs instead of 5, it should take less time for players to figure out what is going on, when people have slow connections. Commit: a8f3d1ac50c67664699e39c079ef2f3996227328 https://github.com/Warzone2100/warzone2100/commit/a8f3d1ac50c67664699e39c079ef2f3996227328 Author: Cyp <c...@wz2100.net> Date: 2012-04-23 (Mon, 23 Apr 2012) Changed paths: M lib/netplay/netsocket.cpp Log Message: ----------- Add assertion against duplicate file descriptors. Probably can't happen, but no idea why the send() call blocks when it shouldn't. Compare: https://github.com/Warzone2100/warzone2100/compare/b6834d1...a8f3d1a
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