Branch: refs/heads/bugfixes
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 5f7b477a4855e3dd8bd7c00e612b6ead8c4501e5
      
https://github.com/Warzone2100/warzone2100/commit/5f7b477a4855e3dd8bd7c00e612b6ead8c4501e5
  Author: Cyp <c...@wz2100.net>
  Date:   2012-04-23 (Mon, 23 Apr 2012)

  Changed paths:
    M lib/netplay/netplay.cpp

  Log Message:
  -----------
  Only send 2 desynch logs per player on desynch.

Reset desynch count between games.

Since sending 2 logs instead of 5, it should take less time for players to 
figure out
what is going on, when people have slow connections.


  Commit: a8f3d1ac50c67664699e39c079ef2f3996227328
      
https://github.com/Warzone2100/warzone2100/commit/a8f3d1ac50c67664699e39c079ef2f3996227328
  Author: Cyp <c...@wz2100.net>
  Date:   2012-04-23 (Mon, 23 Apr 2012)

  Changed paths:
    M lib/netplay/netsocket.cpp

  Log Message:
  -----------
  Add assertion against duplicate file descriptors.

Probably can't happen, but no idea why the send() call blocks when it shouldn't.


Compare: https://github.com/Warzone2100/warzone2100/compare/b6834d1...a8f3d1a
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