Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 0c03151e250a89f23ea5960cd488367112bd3fdc
      
https://github.com/Warzone2100/warzone2100/commit/0c03151e250a89f23ea5960cd488367112bd3fdc
  Author: Cyp <[email protected]>
  Date:   2012-06-15 (Fri, 15 Jun 2012)

  Changed paths:
    M lib/ivis_opengl/screen.cpp

  Log Message:
  -----------
  Check for shader version ≥ 1.20, instead of checking for OpenGL 2.0.

Try to simplify checks a bit.


  Commit: 752eef9410c4ee3ba1ceb5984d98cb68729e641f
      
https://github.com/Warzone2100/warzone2100/commit/752eef9410c4ee3ba1ceb5984d98cb68729e641f
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-06-15 (Fri, 15 Jun 2012)

  Changed paths:
    M src/qtscriptfuncs.cpp

  Log Message:
  -----------
  qtscript: Make getResearch() return null if tech not found. Closes ticket:3548


  Commit: d3144a7f1c7c4f46ecae199f04082fd2ac9e0901
      
https://github.com/Warzone2100/warzone2100/commit/d3144a7f1c7c4f46ecae199f04082fd2ac9e0901
  Author: safety0ff <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    A doc/gl/extractGlEnums.sh
    A doc/gl/extractGlFunctions.sh
    A doc/gl/wzgl.ods

  Log Message:
  -----------
  Add documentation for opengl usage.


  Commit: 174c56190df54fcd7ed4316c7a6f39f32087ccb8
      
https://github.com/Warzone2100/warzone2100/commit/174c56190df54fcd7ed4316c7a6f39f32087ccb8
  Author: safety0ff <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M doc/gl/wzgl.ods

  Log Message:
  -----------
  Fix bugs in glUseProgram and glAttachShader extension names.


  Commit: 96272ebf5008ad7ac47865e3493d43a597371944
      
https://github.com/Warzone2100/warzone2100/commit/96272ebf5008ad7ac47865e3493d43a597371944
  Author: Cyp <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M doc/gl/wzgl.ods
    M lib/ivis_opengl/screen.cpp
    M lib/ivis_opengl/screen.h
    M src/init.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  Use OpenGL functions under extension names, if not present under regular 
names.


  Commit: 1a7c1a41b7a5171695e8e59f2d41c7de6638a14f
      
https://github.com/Warzone2100/warzone2100/commit/1a7c1a41b7a5171695e8e59f2d41c7de6638a14f
  Author: vexed <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M src/frontend.cpp

  Log Message:
  -----------
  Add missing vids message when they are not found


  Commit: dc856acbd9fe2a1e335436fa637812b3e40a7483
      
https://github.com/Warzone2100/warzone2100/commit/dc856acbd9fe2a1e335436fa637812b3e40a7483
  Author: vexed <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M src/structure.cpp

  Log Message:
  -----------
  Don't crash on null pointers.


  Commit: 6ff93f694096364d1111631d02521309105191da
      
https://github.com/Warzone2100/warzone2100/commit/6ff93f694096364d1111631d02521309105191da
  Author: vexed <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M lib/netplay/netsocket.cpp

  Log Message:
  -----------
  Don't crash on NULL socket


  Commit: 190c7a99cccc9e831a49712ec431b194f0b65cb8
      
https://github.com/Warzone2100/warzone2100/commit/190c7a99cccc9e831a49712ec431b194f0b65cb8
  Author: safety0ff <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M src/display3d.cpp

  Log Message:
  -----------
  Fix hardcoded number of frames for structure animations.
N.B. Animation rates remain hardcoded for now.

Closes #1871.
(cherry picked from commit 55bea095402449d770f84628388242db9a084f9e)
(cherry picked from commit 02ced5ef58c6a63472fc0c0ef0c6759af449d400)


  Commit: 2d0a089bad6b6b2fdca75556444a66e07ad3dbaa
      
https://github.com/Warzone2100/warzone2100/commit/2d0a089bad6b6b2fdca75556444a66e07ad3dbaa
  Author: safety0ff <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M data/base/effects/fxft.pie
    M data/base/effects/fxlightr.pie
    M data/base/effects/fxvtl01.pie
    M data/base/effects/fxvtl04.pie
    M data/base/effects/fxvtl09.pie
    M data/base/effects/fxvtl10.pie
    M data/base/effects/fxvtl11.pie
    M data/base/effects/fxvtl12.pie
    M data/base/effects/fxvtl2and3.pie
    M data/base/effects/fxvtl5to8.pie
    M data/base/misc/blipart.pie
    M data/base/misc/blipenm.pie
    M data/base/misc/blipres.pie
    M data/base/misc/taljetfx.pie
    M data/base/misc/tbmjetfx.pie
    M data/base/misc/tchjetfx.pie
    M data/mp/effects/fxvtl14.pie
    M lib/ivis_opengl/imdload.cpp
    M src/component.cpp
    M src/display3d.cpp

  Log Message:
  -----------
  Convert code and models from hard coded animation intervals to model defined 
animation intervals.

Also assert on PIE files with bad animation data.

Closes #3539.
(cherry picked from commit 75ff2070dc97c179127b9d92c56a0093e72f5f2e)
(cherry picked from commit b3dc9444da8f453cbf03c418005bca58318e1ce3)


  Commit: b59fe8bdb587671c8a382887c10ce804a1d1cd9a
      
https://github.com/Warzone2100/warzone2100/commit/b59fe8bdb587671c8a382887c10ce804a1d1cd9a
  Author: safety0ff <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M lib/ivis_opengl/piedraw.cpp

  Log Message:
  -----------
  Don't reserve frame 0 for team colour (we use tcmask now).
Fixes bug in animation found by Berg.
(cherry picked from commit 2a9548aaf4de880726ae94ac991cd3743449099d)
(cherry picked from commit ecacd970674fd044491756c7c0275a80057cfc1f)


  Commit: 07a2a9671b32d4817942739de723f380c7b88cc7
      
https://github.com/Warzone2100/warzone2100/commit/07a2a9671b32d4817942739de723f380c7b88cc7
  Author: safety0ff <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M lib/ivis_opengl/imdload.cpp

  Log Message:
  -----------
  Fix texture animation data loading for pie 3
(cherry picked from commit 7c451d54485b93d213894e7036e48b7f11b072e1)
(cherry picked from commit cea701af5c4babf4a2bfbba527dfa93490b533be)


  Commit: 4a2f7d4399649662f33d146cbe97a12110b8995b
      
https://github.com/Warzone2100/warzone2100/commit/4a2f7d4399649662f33d146cbe97a12110b8995b
  Author: Per Inge Mathisen <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M src/hci.cpp

  Log Message:
  -----------
  Fix debug mode after player switching. Patch by vexed. Closes ticket:3264
(cherry picked from commit 15d7ef0295e9baaa171254e78b7f12b257f7139b)


  Commit: 00f437c18d6c4c58e7154a580b0799168d7ebd41
      
https://github.com/Warzone2100/warzone2100/commit/00f437c18d6c4c58e7154a580b0799168d7ebd41
  Author: vexed <[email protected]>
  Date:   2012-06-16 (Sat, 16 Jun 2012)

  Changed paths:
    M data/base/effects/fxft.pie
    M data/base/effects/fxlightr.pie
    M data/base/effects/fxvtl01.pie
    M data/base/effects/fxvtl04.pie
    M data/base/effects/fxvtl09.pie
    M data/base/effects/fxvtl10.pie
    M data/base/effects/fxvtl11.pie
    M data/base/effects/fxvtl12.pie
    M data/base/effects/fxvtl2and3.pie
    M data/base/effects/fxvtl5to8.pie
    M data/base/misc/blipart.pie
    M data/base/misc/blipenm.pie
    M data/base/misc/blipres.pie
    M data/base/misc/taljetfx.pie
    M data/base/misc/tbmjetfx.pie
    M data/base/misc/tchjetfx.pie
    M data/mp/effects/fxvtl14.pie
    A doc/gl/extractGlEnums.sh
    A doc/gl/extractGlFunctions.sh
    A doc/gl/wzgl.ods
    M lib/ivis_opengl/imdload.cpp
    M lib/ivis_opengl/piedraw.cpp
    M lib/ivis_opengl/screen.cpp
    M lib/ivis_opengl/screen.h
    M lib/netplay/netsocket.cpp
    M src/component.cpp
    M src/display3d.cpp
    M src/frontend.cpp
    M src/hci.cpp
    M src/init.cpp
    M src/qtscriptfuncs.cpp
    M src/structure.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  Merge branch 'bugfixes'

Conflicts:
        src/structure.cpp


Compare: 
https://github.com/Warzone2100/warzone2100/compare/ea5b6ed75c2d...00f437c18d6c
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