Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 80d2fcef82a59aedd6e1ce9c9c1499b894e08873
      
https://github.com/Warzone2100/warzone2100/commit/80d2fcef82a59aedd6e1ce9c9c1499b894e08873
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-07-16 (Sun, 16 Jul 2017)

  Changed paths:
    M src/basedef.h
    M src/baseobject.cpp
    M src/display3d.cpp
    M src/droid.cpp
    M src/qtscriptfuncs.cpp
    M src/structure.cpp
    M src/visibility.cpp

  Log Message:
  -----------
  Change object flags to std::bitset.

More consistency, and less memory if we should get many more flags.


  Commit: 490b91d4420ba0985289955520229a1b8b022096
      
https://github.com/Warzone2100/warzone2100/commit/490b91d4420ba0985289955520229a1b8b022096
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-07-17 (Mon, 17 Jul 2017)

  Changed paths:
    M data/mp/stats/construction.json
    M data/mp/stats/ecm.json
    M data/mp/stats/repair.json
    M data/mp/stats/sensor.json
    M src/qtscriptfuncs.cpp
    M src/stats.cpp
    M src/statsdef.h

  Log Message:
  -----------
  qtscript: Fix bugs giving cyborg engineers only legs, no body.

The problem lies with the hardcoded 'droid type', which needs
to be set somehow. It used to be hardcoded in the body component,
but once those were merged, the type information was lost. Now
with this patch they are supplied by turret components instead.
In the longer run, we should just remove reliance upon 'droid type'
altogether.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/b148301708e3...490b91d4420b
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