Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 41c72f127d9b130c4fe9df901519728a7a1634d0
      
https://github.com/Warzone2100/warzone2100/commit/41c72f127d9b130c4fe9df901519728a7a1634d0
  Author: Colin MacDonald <git...@colinmacdonald.org>
  Date:   2020-06-15 (Mon, 15 Jun 2020)

  Changed paths:
    M lib/framework/rational.h
    M lib/gamelib/gtime.cpp
    M lib/gamelib/gtime.h
    M src/atmos.cpp
    M src/levels.cpp
    M src/loop.cpp
    M src/scores.cpp

  Log Message:
  -----------
  [BUGFIX] Issue #795 Atmospheric effects should respect game time slowdown 
(#913)

* [BUGFIX] Issue #795 Atmospheric effects should respect game time slowdown

https://github.com/Warzone2100/warzone2100/issues/795

Scale the volume of precipitation generation to the current game speed.

I've added a toDouble() approximation to rational.h and included rational.h
directly in gtime.h as everything that includes gtime.h also had to include
rational.h in order to use it, so it simply shifted the burden to the cpp files.

Co-authored-by: pastdue <30942300+past-...@users.noreply.github.com>




_______________________________________________
Warzone2100-commits mailing list
Warzone2100-commits@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits

Reply via email to