Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: eff9c5cfb0a9d26a3ddd558b1d7c7f3a886c323f
      
https://github.com/Warzone2100/warzone2100/commit/eff9c5cfb0a9d26a3ddd558b1d7c7f3a886c323f
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/display.cpp
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  feat: key binding contexts

Implemented quick & dirty keybinding contexts, which can be used to categorize 
the key mappings. For example, I implemented the hardcoded radar scrollwheel 
zoom as secondary keybinding using separate RADAR context for the 
kf_RadarZoomXXX actions. The display.cpp sets RADAR context state to ACTIVE or 
PRIORITIZED based on if the cursor is over the radar. Additionally, debug 
keybinds are now controlled via DEBUG context, albeit it does not use context 
states yet.

The actual keybind selection uses numeric priorities assigned to each context. 
Each context can be configured with priority per state. e.g. while ACTIVE, 
RADAR has lower priority than most regular in-game keybindings. Then, when it 
gets set to PRIORITIZED state, the priority for the state is higher than for 
ACTIVE, prioritizing the radar actions over other actions.

This should be flexible enough for implementing most hardcoded actions as 
keybindings. Also, I'd like to change the keybind options screen to better 
categorize the different keybinds.


  Commit: bca60301fd6536ba0996c9a80f3e53f3435ff485
      
https://github.com/Warzone2100/warzone2100/commit/bca60301fd6536ba0996c9a80f3e53f3435ff485
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keymap.cpp

  Log Message:
  -----------
  chore: clean up the default keymap


  Commit: f9b279d3ebfc8243e23102613e0b8cc44482a712
      
https://github.com/Warzone2100/warzone2100/commit/f9b279d3ebfc8243e23102613e0b8cc44482a712
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  feat: added category (context) separators to the keymap editor


  Commit: bcda5788de229ebb518bbed67d32f74ff8e0c662
      
https://github.com/Warzone2100/warzone2100/commit/bcda5788de229ebb518bbed67d32f74ff8e0c662
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: clean up duplicated fields from KEY_MAPPING

The fixed info on the mapping (name/function) can already be obtained via ptr 
to info, so no need to keep them in the mapping itself. Now the KEY_MAPPING is 
merely just container for 'which action' (info), 'which slot' and 'which keys'.


  Commit: a47ad5b6c608741c084ec1a3fc6cbd3aa0f2c7bf
      
https://github.com/Warzone2100/warzone2100/commit/a47ad5b6c608741c084ec1a3fc6cbd3aa0f2c7bf
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: KEY_ACTION is now scoped enum


  Commit: 5edec2f1b6e00ace629fdc4873844e24f80d65c2
      
https://github.com/Warzone2100/warzone2100/commit/5edec2f1b6e00ace629fdc4873844e24f80d65c2
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  fix: clearing keybinds does not work when there are multiple bindings for 
same key combo in different contexts


  Commit: 4a4f5af6e83f52930081a702d1bf3ada81319ddd
      
https://github.com/Warzone2100/warzone2100/commit/4a4f5af6e83f52930081a702d1bf3ada81319ddd
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/display.cpp
    M src/display.h
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: make input contexts constant by moving state handling to separate 
InputManager


  Commit: f34c7f96ad54bd8762ac21546669d8905acc24a2
      
https://github.com/Warzone2100/warzone2100/commit/f34c7f96ad54bd8762ac21546669d8905acc24a2
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/display.cpp
    M src/display.h
    M src/ingameop.cpp
    M src/init.cpp
    M src/keyedit.cpp
    M src/keyedit.h
    M src/keymap.cpp
    M src/keymap.h
    M src/titleui/old.cpp

  Log Message:
  -----------
  refact: encapsulate most input handling to InputManager class


  Commit: 8e8a547428ebdc8848bdcd51d59393e2d25c3eea
      
https://github.com/Warzone2100/warzone2100/commit/8e8a547428ebdc8848bdcd51d59393e2d25c3eea
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: actually delete mappings instead of setting key to KEY_MAXSCAN


  Commit: c702cc8962246086039090292e78cbc81e4dd0a2
      
https://github.com/Warzone2100/warzone2100/commit/c702cc8962246086039090292e78cbc81e4dd0a2
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/display.cpp
    M src/hci.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: handle disabling keybinds in design screen via contexts


  Commit: 404ca2dc9f07354911b5cee9ee7505dc38f0c415
      
https://github.com/Warzone2100/warzone2100/commit/404ca2dc9f07354911b5cee9ee7505dc38f0c415
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keybind.h
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: store default mappings in the info table

This allows getting rid of requiring listing all mappings twice in the 
'keymap.cpp', reducing number of lines of required boilderplate quite much. 
This should also make adding new key mappings a bit easier, if anyone wants to 
add any in the future. As default mappings were the last bastion of raw 
funcptrs, this change made it easy to change everything from using raw function 
pointers to using KeyMapEntries with std::function instead of raw funcptr.

The latter allows passing lambdas with capture groups as mappable functions, 
which should prove to be useful.


  Commit: ba994b33605975af321f8a43965bd7ff6bcf702b
      
https://github.com/Warzone2100/warzone2100/commit/ba994b33605975af321f8a43965bd7ff6bcf702b
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keybind.h
    M src/keymap.cpp

  Log Message:
  -----------
  refact: replace DEFINE_NUMED_KF with lambda factory functions

Now that KFs can be lambdas with captures, we can replace the macro magic with 
lambda magic.


  Commit: 4907d556abeaf5210ca5657040647834ab975a06
      
https://github.com/Warzone2100/warzone2100/commit/4907d556abeaf5210ca5657040647834ab975a06
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: pass keymap infos around as references instead of ptrs as they are 
never null

Most of the time the keymap entries being processed are bulk-processed via 
getAll -style getters. Also, many of the functions assume that the ptrs are 
never null (which is mostly correct assumption). Therefore, I changed all 
remaining info ptrs to info refs and made return values nonstd::optionals in 
situations where having a null was actually possible. This avoids the constant 
feeling of 'I am not nullchecking enough' when working with the input 
processing.


  Commit: 82bd77c00eaab0eb1a322fbf1bcce823470b6347
      
https://github.com/Warzone2100/warzone2100/commit/82bd77c00eaab0eb1a322fbf1bcce823470b6347
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: changed non-null keymapping ptrs to refs

There are far too may raw pointers all over the place, so I'm attempting making 
as many functions use refs and const as possible. I should be able to 
eventually make KeyMappings immutable and use refs/optionals everywhere.


  Commit: 07fbd95e9348d5cf5ad16c3cd9390a7dc6902b6e
      
https://github.com/Warzone2100/warzone2100/commit/07fbd95e9348d5cf5ad16c3cd9390a7dc6902b6e
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keybind.h
    M src/keymap.cpp

  Log Message:
  -----------
  refact: make zoom and radar zoom in/out factory functions, clean up unused 
code


  Commit: ec53ef1506b395a4883e713098bb348383827b56
      
https://github.com/Warzone2100/warzone2100/commit/ec53ef1506b395a4883e713098bb348383827b56
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keybind.h
    M src/keymap.cpp
    M src/selection.h

  Log Message:
  -----------
  refact: removed code duplication with KF lambda factories


  Commit: 4275b6db890c8ff29d3dd0b723323979c371652b
      
https://github.com/Warzone2100/warzone2100/commit/4275b6db890c8ff29d3dd0b723323979c371652b
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keybind.h
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: capture map marker params in lambdas

Changed kf_JumpToMapMarker into a lambda factory which captures the x/z/yaw 
instead of storing them to a global state variable. This allowed getting rid of 
the getLastInput, getLastMetaKey, and all getMarker globals.


  Commit: f8f2aefadef431899f5d51a5f8d8b65c4d010596
      
https://github.com/Warzone2100/warzone2100/commit/f8f2aefadef431899f5d51a5f8d8b65c4d010596
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keymap.cpp

  Log Message:
  -----------
  fix: fixing CI errors

- Trickery with accessing the mapping in addDefaultMapping to avoid 
-Wmaybe-uninitialized (this is a GCC bug).


  Commit: d456531900520dd2dc770df9bce25532e1e08d6b
      
https://github.com/Warzone2100/warzone2100/commit/d456531900520dd2dc770df9bce25532e1e08d6b
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keymap.cpp

  Log Message:
  -----------
  chore: remove default bindings with KEY_MAXSCAN as key


  Commit: 7ca9acaffebace34d9d155370930e6d1eb3aed85
      
https://github.com/Warzone2100/warzone2100/commit/7ca9acaffebace34d9d155370930e6d1eb3aed85
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keymap.cpp

  Log Message:
  -----------
  chore: another attempt at fixing the CI build

Managed to break newer GCC builds and XCode build with the ignore pragma. Added 
in condition to disable the ignore if the warning is not present.


  Commit: ec5fa4cd628c28ba4f2b67842b7aca01964ee186
      
https://github.com/Warzone2100/warzone2100/commit/ec5fa4cd628c28ba4f2b67842b7aca01964ee186
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  feat: do not override missing keybinds with defaults

Now that mappings are allowed to be missing, we have no technical reason of 
forcing the keybinds to use defaults when they are not present in the key map 
file. Changed the logic to add in the default mappings only if forcing the 
defaults. Next up, allowing clearing the key mappings in the editor with ESC or 
sth similar :)


  Commit: 4e754edde08b016ebfeba6fa2c3d91cba0fa9551
      
https://github.com/Warzone2100/warzone2100/commit/4e754edde08b016ebfeba6fa2c3d91cba0fa9551
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keymap.cpp

  Log Message:
  -----------
  fix: always add non-saved mappings when resetting


  Commit: afa9b46dba338f0e0acd1e9ee4f86fea0a0ad97a
      
https://github.com/Warzone2100/warzone2100/commit/afa9b46dba338f0e0acd1e9ee4f86fea0a0ad97a
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keybind.cpp
    M src/keybind.h
    M src/keymap.cpp
    M src/loop.cpp

  Log Message:
  -----------
  refact: make 'toggle fullscreen' a hidden keybind


  Commit: a42c74033e8d40e59f9ba2e17c4b67a6244de763
      
https://github.com/Warzone2100/warzone2100/commit/a42c74033e8d40e59f9ba2e17c4b67a6244de763
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp
    M src/keymap.cpp

  Log Message:
  -----------
  chore: fix incorrect optional unwrapping and other smells


  Commit: fb643691fd988f03ff4583d83a025c14056e9802
      
https://github.com/Warzone2100/warzone2100/commit/fb643691fd988f03ff4583d83a025c14056e9802
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/CMakeLists.txt
    M src/display.cpp
    M src/display.h
    M src/hci.cpp
    M src/init.cpp
    A src/input/context.cpp
    A src/input/context.h
    A src/input/keyconfig.cpp
    A src/input/keyconfig.h
    A src/input/manager.cpp
    A src/input/manager.h
    A src/input/mapping.cpp
    A src/input/mapping.h
    M src/keyedit.cpp
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: move most key processing to new folder input/

This is a bit more controversial change; I'm getting fed up with everything 
being in a single keymap.h/cpp which is just getting more and more LOC. I 
wanted to split it to multiple files, but adding another file to src/ didn't 
feel like a good idea, as there was bound to be naming issues. I know that some 
people like having everything in single directory, but having background in 
Java, that feels just a bit too wrong for me :)

I ended up creating a new folder for key-processing related code, as most of it 
is relatively well encapsulated piece of logic anyway. Or maybe not 
'encapsulated' due to all the globals, but a meaningful whole on its own, so to 
say.


  Commit: b376a96d5847e6c1cbe81c50a91a751c60f03033
      
https://github.com/Warzone2100/warzone2100/commit/b376a96d5847e6c1cbe81c50a91a751c60f03033
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/display.cpp
    M src/display.h
    M src/ingameop.cpp
    M src/init.cpp
    M src/input/manager.cpp
    M src/input/manager.h
    M src/keyedit.cpp
    M src/keyedit.h
    M src/keymap.cpp
    M src/keymap.h
    M src/titleui/old.cpp

  Log Message:
  -----------
  refact: move keymap config to display.h/cpp


  Commit: 79b357e112c21c7e13cc3c2f4ec83246d8bf1471
      
https://github.com/Warzone2100/warzone2100/commit/79b357e112c21c7e13cc3c2f4ec83246d8bf1471
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/keyconfig.cpp
    M src/input/keyconfig.h
    M src/keymap.cpp
    M src/keymap.h

  Log Message:
  -----------
  refact: move enum from str functions to mapping.h/cpp


  Commit: 47ffc5ccfc73b3a41446e8c56de54e37cf9ddf91
      
https://github.com/Warzone2100/warzone2100/commit/47ffc5ccfc73b3a41446e8c56de54e37cf9ddf91
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/cheat.cpp
    M src/display.cpp
    M src/display3d.cpp
    M src/game.cpp
    M src/hci.cpp
    M src/ingameop.cpp
    M src/init.cpp
    A src/input/debugmappings.cpp
    A src/input/debugmappings.h
    M src/input/manager.cpp
    M src/input/manager.h
    M src/keybind.cpp
    M src/keybind.h
    M src/keyedit.cpp
    R src/keymap.cpp
    R src/keymap.h
    M src/loadsave.cpp
    M src/mission.cpp
    M src/multibot.cpp
    M src/multigifts.cpp
    M src/multiint.cpp
    M src/multimenu.cpp
    M src/multiplay.cpp
    M src/multistruct.cpp
    M src/musicmanager.cpp
    M src/musicmanager.h
    M src/structure.cpp
    M src/titleui/old.cpp
    M src/wrappers.cpp

  Log Message:
  -----------
  refact: move debug mapping handling to class DebugInputManager


  Commit: fab317f93e7e74402e6008e40f8da2fdaed1840d
      
https://github.com/Warzone2100/warzone2100/commit/fab317f93e7e74402e6008e40f8da2fdaed1840d
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M po/POTFILES.in

  Log Message:
  -----------
  fix: translation files still refer to keymap.cpp


  Commit: 473155735a7b625235aeb1f9ab69a2f0916d4703
      
https://github.com/Warzone2100/warzone2100/commit/473155735a7b625235aeb1f9ab69a2f0916d4703
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/display.cpp
    M src/hci.cpp
    M src/input/context.cpp
    M src/input/context.h
    M src/input/manager.cpp
    M src/input/manager.h
    M src/musicmanager.cpp

  Log Message:
  -----------
  refact: move contexts out of the input manager


  Commit: cded0640f150d15aabd075ba8567e849348d3207
      
https://github.com/Warzone2100/warzone2100/commit/cded0640f150d15aabd075ba8567e849348d3207
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/manager.cpp
    M src/input/manager.h
    M src/input/mapping.cpp
    M src/input/mapping.h
    M src/keyedit.cpp

  Log Message:
  -----------
  refact: move mappings container out of main input manager


  Commit: e42702a4ba91ed21ae4a1ab05832472d73810ace
      
https://github.com/Warzone2100/warzone2100/commit/e42702a4ba91ed21ae4a1ab05832472d73810ace
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp

  Log Message:
  -----------
  refact: use mappings directly in getVisibleMappings


  Commit: ecb598de452788cf2660eb70b2b1ee6ad2842762
      
https://github.com/Warzone2100/warzone2100/commit/ecb598de452788cf2660eb70b2b1ee6ad2842762
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/manager.cpp
    M src/input/mapping.cpp
    M src/input/mapping.h
    M src/keyedit.cpp
    M src/keyedit.h

  Log Message:
  -----------
  refact: move keymap saving/loading away from keyedit.h/cpp

The save/load I/O for key mappings didn't really feel like it fit into the 
keyedit.h/cpp. Reason for this, I believe, is that the purpose of this file is 
more for defining the required UI elements for the keymap editor. Thus, 
including I/O in there introduces bit of a stretch to its responsibilities, 
violating the Single Responsibility Principle. However, going as far as 
introducing separate I/O adapter class seemed a bit overkill, so resorted to 
just moving the methods over to the mapping.h/cpp. As the KeyMappings class is 
now responsible for other keymap management anyways, it mostly makes sense to 
me to have I/O there, too.


  Commit: 139bdaaba98c07b0d9f5be275c7325f790daa8b9
      
https://github.com/Warzone2100/warzone2100/commit/139bdaaba98c07b0d9f5be275c7325f790daa8b9
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/keyconfig.cpp
    M src/input/keyconfig.h
    M src/input/manager.cpp
    M src/input/mapping.cpp
    M src/input/mapping.h
    M src/keyedit.cpp

  Log Message:
  -----------
  refact: use KeyCombination in KeyMapping


  Commit: 41d966101c820fff7616bbeab5b534977478b863
      
https://github.com/Warzone2100/warzone2100/commit/41d966101c820fff7616bbeab5b534977478b863
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/keyconfig.cpp
    M src/input/keyconfig.h

  Log Message:
  -----------
  chore: use ctor defaults to clean up default mappings


  Commit: 1ca2af7467f6a96585f727cabf4328d2ec3b5476
      
https://github.com/Warzone2100/warzone2100/commit/1ca2af7467f6a96585f727cabf4328d2ec3b5476
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/keyconfig.cpp

  Log Message:
  -----------
  chore: outdated comment


  Commit: f0555b8e1a363af8963a2a58dd0e81dc5c0ff206
      
https://github.com/Warzone2100/warzone2100/commit/f0555b8e1a363af8963a2a58dd0e81dc5c0ff206
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/keyedit.cpp

  Log Message:
  -----------
  chore: remove unused var


  Commit: de33e81e69808f52fe1b350612389b2a276257ff
      
https://github.com/Warzone2100/warzone2100/commit/de33e81e69808f52fe1b350612389b2a276257ff
  Author: toilari <ilar...@hotmail.com>
  Date:   2021-05-24 (Mon, 24 May 2021)

  Changed paths:
    M src/input/mapping.cpp
    M src/input/mapping.h
    M src/keyedit.cpp

  Log Message:
  -----------
  fix: disallow conflicts with ALWAYS_ACTIVE bindings


Compare: 
https://github.com/Warzone2100/warzone2100/compare/879cc478aadb...de33e81e6980


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