Build status: FAILURE
Recent Changes:
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Tue May 1 10:14:15 2012 |
Changed by: | c...@wz2100.net |
Comments: | Try harder to prevent desynch on player leaving.
There seem to be way too many ways that a player can leave, disconnect, drop, be
kicked, leave (again), be destroyed and/or be cleared.
During a game, NET_PLAYER_DROPPED must not be sent, since it is executed at a random
game time, and GAME_PLAYER_LEFT must be sent instead. Independently of whether the
player left, disconnected, dropped, was kicked, left, was destroyed, was eaten by a
grue, or was cleared. |
Files | URL |
lib/netplay/netplay.cpp: | None |
src/loop.cpp: | None |
src/multijoin.cpp: | None |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Wed May 2 08:42:47 2012 |
Changed by: | c...@wz2100.net |
Comments: | Adjust turret pitch as far as possible, and no farther.
Weapons could fail to fire, if the desired pitch was outside the limits.
Fixes ticket:3267. |
Files | URL |
src/action.cpp: | None |
Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/896/steps/shell_7/logs/stdio
Last 20 lines of "shell_7.stdio"
-The BuildBot------------------------------------------------------------------------------
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