Build status: FAILURE

Buildslave for this Build:bot-fast-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/896
Build Reason:scheduler
Build Source Stamp:[branch master] 17d3ea3863fb4b68da6b4bff7a11726d746c1aad
Blamelist:c...@wz2100.net

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Tue May 1 10:14:15 2012
Changed by:c...@wz2100.net
Comments:Try harder to prevent desynch on player leaving. There seem to be way too many ways that a player can leave, disconnect, drop, be kicked, leave (again), be destroyed and/or be cleared. During a game, NET_PLAYER_DROPPED must not be sent, since it is executed at a random game time, and GAME_PLAYER_LEFT must be sent instead. Independently of whether the player left, disconnected, dropped, was kicked, left, was destroyed, was eaten by a grue, or was cleared.
FilesURL
lib/netplay/netplay.cpp:None
src/loop.cpp:None
src/multijoin.cpp:None
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Wed May 2 08:42:47 2012
Changed by:c...@wz2100.net
Comments:Adjust turret pitch as far as possible, and no farther. Weapons could fail to fire, if the desired pitch was outside the limits. Fixes ticket:3267.
FilesURL
src/action.cpp:None

Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/896/steps/shell_7/logs/stdio

Last 20 lines of "shell_7.stdio"



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