#4758: 3.2.3 crashes at startup
-------------------------------------+-------------------------
        Reporter:  uski01            |      Owner:
            Type:  bug               |     Status:  new
        Priority:  normal            |  Milestone:  unspecified
       Component:  other             |    Version:  3.2.3
Operating System:  All/Non-Specific  |
-------------------------------------+-------------------------
 At startup, on a fresh install of win10 x64, WZ2100 3.2.3 crashes almost
 immediately.
 Using Windows self installed driver version 10.18.13.5362 from 2015-07-22

 -------------------

 Error occured on Wednesday, March 7, 2018 at 02:10:44.

 Program: C:\Program Files (x86)\Warzone
 2100-3.2.3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe"
 Version: Version: 3.2.3, Built:Apr 23 2017
 Distributor: wz2100.net
 Compiled on: Apr 23 2017 15:17:04
 Compiled by: GCC 4.9.3
 Compiled mode: Release build
 Executed on: Wed Mar 07 02:10:42 2018

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [02:10:42]Video Mode 1024 x 768 (window)
 [02:10:43]OpenGL Vendor: NVIDIA Corporation
 [02:10:43]OpenGL Renderer: Quadro 600/PCIe/SSE2
 [02:10:43]OpenGL Version: 4.5.0 NVIDIA 353.62
 [02:10:43]GLEW Version: 1.12.0
 [02:10:43]OpenGL GLSL Version : 4.50 NVIDIA
 [02:10:43]OpenAL Device Name: OpenAL Soft
 [02:10:43]OpenAL Vendor: OpenAL Community
 [02:10:43]OpenAL Version: 1.1 ALSOFT 1.16.0
 [02:10:43]OpenAL Renderer: OpenAL Soft
 [02:10:43]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [02:10:43]Using Backend: SDL
 [02:10:43]Using language: Langage du système


 C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe caused an Access
 Violation at location 00020092 Writing to location 00000000.

 Log message: info    |02:10:42: [realmain:938] Using
 C:\Users\moi\Documents\Warzone 2100 3.2\logs\WZlog-0307_021042.txt debug
 file
 Log message: error   |02:10:43: [khr_callback:139]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=103f7304 ecx=00000000 edx=00000001 esi=00008246
 edi=16710000
 eip=00020092 esp=103f7280 ebp=00008250 iopl=0         nv up ei pl nz ac pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010212

 Call stack:
 00020092
 62E81DCC  C:\Windows\SYSTEM32\nvoglv32.DLL:62E81DCC
 62E81EF6  C:\Windows\SYSTEM32\nvoglv32.DLL:62E81EF6
 62E81EA5  C:\Windows\SYSTEM32\nvoglv32.DLL:62E81EA5
 627D7DCC  C:\Windows\SYSTEM32\nvoglv32.DLL:627D7DCC
 6313676B  C:\Windows\SYSTEM32\nvoglv32.DLL:6313676B  DrvPresentBuffers
 630B52C9  C:\Windows\SYSTEM32\nvoglv32.DLL:630B52C9  DrvPresentBuffers
 630B5500  C:\Windows\SYSTEM32\nvoglv32.DLL:630B5500  DrvPresentBuffers
 630B591D  C:\Windows\SYSTEM32\nvoglv32.DLL:630B591D  DrvPresentBuffers
 63136ED4  C:\Windows\SYSTEM32\nvoglv32.DLL:63136ED4  DrvPresentBuffers
 631442B7  C:\Windows\SYSTEM32\nvoglv32.DLL:631442B7  DrvPresentBuffers
 628C33AF  C:\Windows\SYSTEM32\nvoglv32.DLL:628C33AF
 6313E21B  C:\Windows\SYSTEM32\nvoglv32.DLL:6313E21B  DrvPresentBuffers
 632301D1  C:\Windows\SYSTEM32\nvoglv32.DLL:632301D1  DrvPresentBuffers
 632290BA  C:\Windows\SYSTEM32\nvoglv32.DLL:632290BA  DrvPresentBuffers

--
Ticket URL: <http://developer.wz2100.net/ticket/4758>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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