#4758: 3.2.3 crashes at startup -------------------------------------+------------------------- Reporter: uski01 | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.2.3 Operating System: All/Non-Specific | -------------------------------------+------------------------- At startup, on a fresh install of win10 x64, WZ2100 3.2.3 crashes almost immediately. Using Windows self installed driver version 10.18.13.5362 from 2015-07-22
------------------- Error occured on Wednesday, March 7, 2018 at 02:10:44. Program: C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe(warzone2100) Command line: "C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe" Version: Version: 3.2.3, Built:Apr 23 2017 Distributor: wz2100.net Compiled on: Apr 23 2017 15:17:04 Compiled by: GCC 4.9.3 Compiled mode: Release build Executed on: Wed Mar 07 02:10:42 2018 Pointers: 32bit Compiled against PhysicsFS version: 2.0.3 Running with PhysicsFS version: 2.0.3 Misc Data: [02:10:42]Video Mode 1024 x 768 (window) [02:10:43]OpenGL Vendor: NVIDIA Corporation [02:10:43]OpenGL Renderer: Quadro 600/PCIe/SSE2 [02:10:43]OpenGL Version: 4.5.0 NVIDIA 353.62 [02:10:43]GLEW Version: 1.12.0 [02:10:43]OpenGL GLSL Version : 4.50 NVIDIA [02:10:43]OpenAL Device Name: OpenAL Soft [02:10:43]OpenAL Vendor: OpenAL Community [02:10:43]OpenAL Version: 1.1 ALSOFT 1.16.0 [02:10:43]OpenAL Renderer: OpenAL Soft [02:10:43]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length [02:10:43]Using Backend: SDL [02:10:43]Using language: Langage du système C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000. Log message: info |02:10:42: [realmain:938] Using C:\Users\moi\Documents\Warzone 2100 3.2\logs\WZlog-0307_021042.txt debug file Log message: error |02:10:43: [khr_callback:139] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches. Registers: eax=00000000 ebx=103f7304 ecx=00000000 edx=00000001 esi=00008246 edi=16710000 eip=00020092 esp=103f7280 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212 Call stack: 00020092 62E81DCC C:\Windows\SYSTEM32\nvoglv32.DLL:62E81DCC 62E81EF6 C:\Windows\SYSTEM32\nvoglv32.DLL:62E81EF6 62E81EA5 C:\Windows\SYSTEM32\nvoglv32.DLL:62E81EA5 627D7DCC C:\Windows\SYSTEM32\nvoglv32.DLL:627D7DCC 6313676B C:\Windows\SYSTEM32\nvoglv32.DLL:6313676B DrvPresentBuffers 630B52C9 C:\Windows\SYSTEM32\nvoglv32.DLL:630B52C9 DrvPresentBuffers 630B5500 C:\Windows\SYSTEM32\nvoglv32.DLL:630B5500 DrvPresentBuffers 630B591D C:\Windows\SYSTEM32\nvoglv32.DLL:630B591D DrvPresentBuffers 63136ED4 C:\Windows\SYSTEM32\nvoglv32.DLL:63136ED4 DrvPresentBuffers 631442B7 C:\Windows\SYSTEM32\nvoglv32.DLL:631442B7 DrvPresentBuffers 628C33AF C:\Windows\SYSTEM32\nvoglv32.DLL:628C33AF 6313E21B C:\Windows\SYSTEM32\nvoglv32.DLL:6313E21B DrvPresentBuffers 632301D1 C:\Windows\SYSTEM32\nvoglv32.DLL:632301D1 DrvPresentBuffers 632290BA C:\Windows\SYSTEM32\nvoglv32.DLL:632290BA DrvPresentBuffers -- Ticket URL: <http://developer.wz2100.net/ticket/4758> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project