Build status: FAILURE
Buildslave for this Build: | bot-WZ-amd64-1 |
Complete logs for all build steps: | http://buildbot.wz2100.net/builders/master-nightly/builds/1993 |
Build Reason: | The SingleBranchScheduler scheduler named 'sched-master' triggered this build |
Build Source Stamp: | [branch master] 886c94669d8acceed8f6068032f80a390e385c15 |
Blamelist: | past-due <30942300+past-...@users.noreply.github.com> |
Recent Changes:
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sat Mar 17 19:53:27 2018 |
Changed by: | past-due <30942300+past-...@users.noreply.github.com> |
Comments: | Add initial support for OpenGL 3.2 Core Profile
- Shaders that support (the current) GLSL version 120 through (new) version 150 core.
- The appropriate #version directive is now applied to the built-in shaders at run-time (before compilation) based on the current OpenGL context.
- A new #define (WZ_USE_OPENGL_3_2_CORE_PROFILE) which enables using an OpenGL 3.2 Core Profile context (and all other required OpenGL / SDL setup). |
Files | URL |
data/base/shaders/button.frag: |
data/base/shaders/button.vert: |
data/base/shaders/decals.frag: |
data/base/shaders/decals.vert: |
data/base/shaders/generic.vert: |
data/base/shaders/gfx.frag: |
data/base/shaders/gfx.vert: |
data/base/shaders/line.vert: |
data/base/shaders/nolight.frag: |
data/base/shaders/nolight.vert: |
data/base/shaders/rect.frag: |
data/base/shaders/rect.vert: |
data/base/shaders/tcmask.frag: |
data/base/shaders/tcmask.vert: |
data/base/shaders/terrain.frag: |
data/base/shaders/terrain_water.vert: |
data/base/shaders/terraindepth.frag: |
data/base/shaders/text.frag: |
data/base/shaders/texturedrect.frag: |
data/base/shaders/water.frag: |
lib/ivis_opengl/imdload.cpp: |
lib/ivis_opengl/piestate.cpp: |
lib/ivis_opengl/piestate.h: |
lib/ivis_opengl/screen.cpp: |
lib/sdl/main_sdl.cpp: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sat Mar 17 19:53:27 2018 |
Changed by: | past-due <30942300+past-...@users.noreply.github.com> |
Comments: | Add (debug output) detection of OpenGL through 4.1 |
Files | URL |
lib/ivis_opengl/screen.cpp: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sat Mar 17 19:53:27 2018 |
Changed by: | past-due <30942300+past-...@users.noreply.github.com> |
Comments: | Add clarifying comment to all shaders regarding #version directive |
Files | URL |
data/base/shaders/button.frag: |
data/base/shaders/button.vert: |
data/base/shaders/decals.frag: |
data/base/shaders/decals.vert: |
data/base/shaders/generic.vert: |
data/base/shaders/gfx.frag: |
data/base/shaders/gfx.vert: |
data/base/shaders/line.vert: |
data/base/shaders/nolight.frag: |
data/base/shaders/nolight.vert: |
data/base/shaders/rect.frag: |
data/base/shaders/rect.vert: |
data/base/shaders/tcmask.frag: |
data/base/shaders/tcmask.vert: |
data/base/shaders/terrain.frag: |
data/base/shaders/terrain_water.vert: |
data/base/shaders/terraindepth.frag: |
data/base/shaders/text.frag: |
data/base/shaders/texturedrect.frag: |
data/base/shaders/water.frag: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sat Mar 17 19:53:27 2018 |
Changed by: | past-due <30942300+past-...@users.noreply.github.com> |
Comments: | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG is required on macOS
When requesting a Core Context. |
Files | URL |
lib/sdl/main_sdl.cpp: |
Repository: | git://github.com/Warzone2100/warzone2100.git |
Project: | |
Time: | Sat Mar 17 19:53:27 2018 |
Changed by: | past-due <30942300+past-...@users.noreply.github.com> |
Comments: | Use more descriptive OpenGL vs OpenGL ES GLSL version checks |
Files | URL |
data/base/shaders/button.frag: |
data/base/shaders/button.vert: |
data/base/shaders/decals.frag: |
data/base/shaders/decals.vert: |
data/base/shaders/generic.vert: |
data/base/shaders/gfx.frag: |
data/base/shaders/gfx.vert: |
data/base/shaders/line.vert: |
data/base/shaders/nolight.frag: |
data/base/shaders/nolight.vert: |
data/base/shaders/rect.frag: |
data/base/shaders/rect.vert: |
data/base/shaders/tcmask.frag: |
data/base/shaders/tcmask.vert: |
data/base/shaders/terrain.frag: |
data/base/shaders/terrain_water.vert: |
data/base/shaders/terraindepth.frag: |
data/base/shaders/text.frag: |
data/base/shaders/texturedrect.frag: |
data/base/shaders/water.frag: |
Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1993/steps/compile_1/logs/stdio
Last 20 lines of "compile_1.stdio"
mv -f $depbase.Tpo $depbase.Po
piestate.cpp: In function 'std::__cxx11::string getShaderVersionDirective(const char*)':piestate.cpp:437:31: error: exception handling disabled, use -fexceptions to enable catch (const std::exception &e) { ^piestate.cpp: In function 'SHADER_VERSION autodetectShaderVersion_FromLevelLoad(const char*, const char*)':piestate.cpp:501:1: warning: no return statement in function returning non-void [-Wreturn-type] } ^piestate.cpp: In function 'const char* shaderVersionString(SHADER_VERSION)':piestate.cpp:319:1: warning: control reaches end of non-void function [-Wreturn-type] } ^make[3]: *** [piestate.o] Error 1make[3]: *** Waiting for unfinished jobs....make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/lib/ivis_opengl'make[2]: *** [all-recursive] Error 1make[2]: Leaving directory `/home/buildbot/slaves/warzone
2100/master-nightly/build'make[1]: *** [all] Error 2make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'
-The BuildBot
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