Build status: FAILURE

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1993
Build Reason:The SingleBranchScheduler scheduler named 'sched-master' triggered this build
Build Source Stamp:[branch master] 886c94669d8acceed8f6068032f80a390e385c15
Blamelist:past-due <30942300+past-...@users.noreply.github.com>

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Add initial support for OpenGL 3.2 Core Profile - Shaders that support (the current) GLSL version 120 through (new) version 150 core. - The appropriate #version directive is now applied to the built-in shaders at run-time (before compilation) based on the current OpenGL context. - A new #define (WZ_USE_OPENGL_3_2_CORE_PROFILE) which enables using an OpenGL 3.2 Core Profile context (and all other required OpenGL / SDL setup).
FilesURL
data/base/shaders/button.frag:
data/base/shaders/button.vert:
data/base/shaders/decals.frag:
data/base/shaders/decals.vert:
data/base/shaders/generic.vert:
data/base/shaders/gfx.frag:
data/base/shaders/gfx.vert:
data/base/shaders/line.vert:
data/base/shaders/nolight.frag:
data/base/shaders/nolight.vert:
data/base/shaders/rect.frag:
data/base/shaders/rect.vert:
data/base/shaders/tcmask.frag:
data/base/shaders/tcmask.vert:
data/base/shaders/terrain.frag:
data/base/shaders/terrain_water.vert:
data/base/shaders/terraindepth.frag:
data/base/shaders/text.frag:
data/base/shaders/texturedrect.frag:
data/base/shaders/water.frag:
lib/ivis_opengl/imdload.cpp:
lib/ivis_opengl/piestate.cpp:
lib/ivis_opengl/piestate.h:
lib/ivis_opengl/screen.cpp:
lib/sdl/main_sdl.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Add (debug output) detection of OpenGL through 4.1
FilesURL
lib/ivis_opengl/screen.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Add clarifying comment to all shaders regarding #version directive
FilesURL
data/base/shaders/button.frag:
data/base/shaders/button.vert:
data/base/shaders/decals.frag:
data/base/shaders/decals.vert:
data/base/shaders/generic.vert:
data/base/shaders/gfx.frag:
data/base/shaders/gfx.vert:
data/base/shaders/line.vert:
data/base/shaders/nolight.frag:
data/base/shaders/nolight.vert:
data/base/shaders/rect.frag:
data/base/shaders/rect.vert:
data/base/shaders/tcmask.frag:
data/base/shaders/tcmask.vert:
data/base/shaders/terrain.frag:
data/base/shaders/terrain_water.vert:
data/base/shaders/terraindepth.frag:
data/base/shaders/text.frag:
data/base/shaders/texturedrect.frag:
data/base/shaders/water.frag:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG is required on macOS When requesting a Core Context.
FilesURL
lib/sdl/main_sdl.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Mar 17 19:53:27 2018
Changed by:past-due <30942300+past-...@users.noreply.github.com>
Comments:Use more descriptive OpenGL vs OpenGL ES GLSL version checks
FilesURL
data/base/shaders/button.frag:
data/base/shaders/button.vert:
data/base/shaders/decals.frag:
data/base/shaders/decals.vert:
data/base/shaders/generic.vert:
data/base/shaders/gfx.frag:
data/base/shaders/gfx.vert:
data/base/shaders/line.vert:
data/base/shaders/nolight.frag:
data/base/shaders/nolight.vert:
data/base/shaders/rect.frag:
data/base/shaders/rect.vert:
data/base/shaders/tcmask.frag:
data/base/shaders/tcmask.vert:
data/base/shaders/terrain.frag:
data/base/shaders/terrain_water.vert:
data/base/shaders/terraindepth.frag:
data/base/shaders/text.frag:
data/base/shaders/texturedrect.frag:
data/base/shaders/water.frag:

Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1993/steps/compile_1/logs/stdio

Last 20 lines of "compile_1.stdio"

mv -f $depbase.Tpo $depbase.Po
piestate.cpp: In function 'std::__cxx11::string getShaderVersionDirective(const char*)':
piestate.cpp:437:31: error: exception handling disabled, use -fexceptions to enable
  catch (const std::exception &e) {
                               ^
piestate.cpp: In function 'SHADER_VERSION autodetectShaderVersion_FromLevelLoad(const char*, const char*)':
piestate.cpp:501:1: warning: no return statement in function returning non-void [-Wreturn-type]
 }
 ^
piestate.cpp: In function 'const char* shaderVersionString(SHADER_VERSION)':
piestate.cpp:319:1: warning: control reaches end of non-void function [-Wreturn-type]
 }
 ^
make[3]: *** [piestate.o] Error 1
make[3]: *** Waiting for unfinished jobs....
make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/lib/ivis_opengl'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/buildbot/slaves/warzone
 2100/master-nightly/build'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'


-The BuildBot


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