On Android, we have NDEBUG defined by the build system.
Signed-off-by: Pekka Paalanen <[email protected]>
---
clients/simple-egl.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/clients/simple-egl.c b/clients/simple-egl.c
index 5dd44f9..4cb5bc7 100644
--- a/clients/simple-egl.c
+++ b/clients/simple-egl.c
@@ -122,8 +122,9 @@ init_egl(struct display *display, EGLint alpha_size)
ret = eglBindAPI(EGL_OPENGL_ES_API);
assert(ret == EGL_TRUE);
- assert(eglChooseConfig(display->egl.dpy, config_attribs,
- &display->egl.conf, 1, &n) && n == 1);
+ ret = eglChooseConfig(display->egl.dpy, config_attribs,
+ &display->egl.conf, 1, &n);
+ assert(ret && n == 1);
display->egl.ctx = eglCreateContext(display->egl.dpy,
display->egl.conf,
--
1.7.3.4
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