On Android, we have NDEBUG defined by the build system.

Signed-off-by: Pekka Paalanen <[email protected]>
---
 clients/simple-egl.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/clients/simple-egl.c b/clients/simple-egl.c
index 5dd44f9..4cb5bc7 100644
--- a/clients/simple-egl.c
+++ b/clients/simple-egl.c
@@ -122,8 +122,9 @@ init_egl(struct display *display, EGLint alpha_size)
        ret = eglBindAPI(EGL_OPENGL_ES_API);
        assert(ret == EGL_TRUE);
 
-       assert(eglChooseConfig(display->egl.dpy, config_attribs,
-                              &display->egl.conf, 1, &n) && n == 1);
+       ret = eglChooseConfig(display->egl.dpy, config_attribs,
+                             &display->egl.conf, 1, &n);
+       assert(ret && n == 1);
 
        display->egl.ctx = eglCreateContext(display->egl.dpy,
                                            display->egl.conf,
-- 
1.7.3.4

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