Right under your nose: http://cgit.freedesktop.org/wayland/weston/tree/clients/simple-egl.c
Kristian On Wed, Sep 5, 2012 at 4:29 PM, jegde jedge <bubba...@gmail.com> wrote: > Is there a bare bones open gl example that implemnts the bare minimum > needed to get a wayland surface and begin drawing using openGL? > > > I'm having a hell of a time porting my GLES1 application to run as a > wayland/weston client. > > This application has run on psp, iPone, glut, and android. > > Since It is gles I used the weston gears client application as a template. > Basically, I just inserted the hooks to call my applications draw > routines using the egl config already provided. > > I have tiled textured maps working, but I am having some hoaky results > with the first texture that it loaded. > > I would like to eliminate cairo pixman, libtoytoolkit, libshare.a as > variables. > I just dont see an example to do openGL with only wl_xxx() calls. > _______________________________________________ > wayland-devel mailing list > wayland-devel@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/wayland-devel _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel