---
 src/compositor.c | 165 +++++++++++++++++++++++++++++++++++++++++++++++++------
 src/compositor.h |   8 +++
 src/shell.c      |  11 ++++
 3 files changed, 167 insertions(+), 17 deletions(-)

diff --git a/src/compositor.c b/src/compositor.c
index 7013b4a..e625171 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -1256,23 +1256,12 @@ triangle_fan_debug(struct weston_surface *surface, int 
first, int count)
 }
 
 static void
-repaint_region(struct weston_surface *es, pixman_region32_t *region,
-               pixman_region32_t *surf_region)
+repaint_region(struct weston_compositor *ec, struct weston_surface *es,
+               int nfans)
 {
-       struct weston_compositor *ec = es->compositor;
        GLfloat *v;
        unsigned int *vtxcnt;
-       int i, first, nfans;
-
-       /* The final region to be painted is the intersection of
-        * 'region' and 'surf_region'. However, 'region' is in the global
-        * coordinates, and 'surf_region' is in the surface-local
-        * coordinates. texture_region() will iterate over all pairs of
-        * rectangles from both regions, compute the intersection
-        * polygon for each pair, and store it as a triangle fan if
-        * it has a non-zero area (at least 3 vertices, actually).
-        */
-       nfans = texture_region(es, region, surf_region);
+       int i, first;
 
        v = ec->vertices.data;
        vtxcnt = ec->vtxcnt.data;
@@ -1287,7 +1276,7 @@ repaint_region(struct weston_surface *es, 
pixman_region32_t *region,
 
        for (i = 0, first = 0; i < nfans; i++) {
                glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
-               if (ec->fan_debug)
+               if (es && ec->fan_debug)
                        triangle_fan_debug(es, first, vtxcnt[i]);
                first += vtxcnt[i];
        }
@@ -1300,6 +1289,73 @@ repaint_region(struct weston_surface *es, 
pixman_region32_t *region,
 }
 
 static void
+repaint_surface(struct weston_surface *es, pixman_region32_t *region,
+               pixman_region32_t *surf_region)
+{
+       /* The final region to be painted is the intersection of
+        * 'region' and 'surf_region'. However, 'region' is in the global
+        * coordinates, and 'surf_region' is in the surface-local
+        * coordinates. texture_region() will iterate over all pairs of
+        * rectangles from both regions, compute the intersection
+        * polygon for each pair, and store it as a triangle fan if
+        * it has a non-zero area (at least 3 vertices, actually).
+        */
+       int nfans = texture_region(es, region, surf_region);
+
+       repaint_region(es->compositor, es, nfans);
+}
+
+static void
+output_emit_vertex(struct weston_output *output, GLfloat **v, int32_t x, 
int32_t y)
+{
+       struct weston_vector vector;
+
+       /* position: */
+       *((*v)++) = x;
+       *((*v)++) = y;
+
+       /* texcoord: */
+
+       vector.f[0] = x;
+       vector.f[1] = y;
+       vector.f[2] = 0.0f;
+       vector.f[3] = 1.0f;
+
+       weston_matrix_transform(&output->matrix, &vector);
+
+       *((*v)++) = (vector.f[0] + 1.0f) * 0.5f;
+       *((*v)++) = (vector.f[1] + 1.0f) * 0.5f;
+}
+
+static void
+repaint_output(struct weston_output *output, pixman_region32_t *region)
+{
+       struct weston_compositor *ec = output->compositor;
+       GLfloat *v;
+       unsigned int *vtxcnt, nvtx = 0;
+       pixman_box32_t *rects;
+       int i, nrects;
+
+       rects = pixman_region32_rectangles(region, &nrects);
+
+       v = wl_array_add(&ec->vertices, nrects * 4 * 4 * sizeof *v);
+       vtxcnt = wl_array_add(&ec->vtxcnt, nrects * sizeof *vtxcnt);
+
+       for (i = 0; i < nrects; i++) {
+               pixman_box32_t *rect = &rects[i];
+
+               output_emit_vertex(output, &v, rect->x1, rect->y1);
+               output_emit_vertex(output, &v, rect->x2, rect->y1);
+               output_emit_vertex(output, &v, rect->x2, rect->y2);
+               output_emit_vertex(output, &v, rect->x1, rect->y2);
+
+               vtxcnt[nvtx++] = 4;
+       }
+
+       repaint_region(ec, NULL, nvtx);
+}
+
+static void
 weston_compositor_use_shader(struct weston_compositor *compositor,
                             struct weston_shader *shader)
 {
@@ -1329,11 +1385,64 @@ weston_shader_uniforms(struct weston_shader *shader,
 WL_EXPORT void
 weston_output_repaint_start(struct weston_output *output, pixman_region32_t 
*damage)
 {
+       output->indirect_drawing = output->compositor->invert_color && 
!output->indirect_disable;
+
+       if(output->indirect_drawing) {
+               if(!output->indirect_fbo)
+                       glGenFramebuffers(1, &output->indirect_fbo);
+
+               glBindFramebuffer(GL_FRAMEBUFFER, output->indirect_fbo);
+
+               if(!output->indirect_texture) {
+                       glGenTextures(1, &output->indirect_texture);
+
+                       glBindTexture(GL_TEXTURE_2D, output->indirect_texture);
+
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_EDGE);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_EDGE);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_NEAREST);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_NEAREST);
+
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 
output->current->width, output->current->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 
0);
+                       glFramebufferTexture2D(GL_FRAMEBUFFER, 
GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, output->indirect_texture, 0);
+               }
+
+               GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+               if(status != GL_FRAMEBUFFER_COMPLETE) {
+                       weston_log("unable to create framebuffer for indirect 
rendering %d\n", (int)status);
+                       output->indirect_drawing = 0;
+                       output->indirect_disable = 1;
+
+                       return;
+               }
+       }
 }
 
 WL_EXPORT void
 weston_output_repaint_finish(struct weston_output *output, pixman_region32_t 
*damage)
 {
+       struct weston_compositor *ec = output->compositor;
+
+       if(output->indirect_drawing) {
+               glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+               struct weston_shader *shader = &ec->invert_color_shader;
+
+               weston_compositor_use_shader(ec, shader);
+
+               glUniformMatrix4fv(shader->proj_uniform,
+                                  1, GL_FALSE, output->matrix.d);
+               glUniform1f(shader->alpha_uniform, 1.0);
+               glUniform1i(shader->tex_uniforms[0], 0);
+
+               glDisable(GL_BLEND);
+
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(GL_TEXTURE_2D, output->indirect_texture);
+
+               repaint_output(output, damage);
+       }
 }
 
 WL_EXPORT void
@@ -1402,13 +1511,13 @@ weston_surface_draw(struct weston_surface *es, struct 
weston_output *output,
                else
                        glDisable(GL_BLEND);
 
-               repaint_region(es, &repaint, &es->opaque);
+               repaint_surface(es, &repaint, &es->opaque);
        }
 
        if (pixman_region32_not_empty(&surface_blend)) {
                weston_compositor_use_shader(ec, es->shader);
                glEnable(GL_BLEND);
-               repaint_region(es, &repaint, &surface_blend);
+               repaint_surface(es, &repaint, &surface_blend);
        }
 
        pixman_region32_fini(&surface_blend);
@@ -3337,6 +3446,17 @@ static const char texture_fragment_shader_y_xuxv[] =
        FRAGMENT_CONVERT_YUV
        "}\n";
 
+static const char invert_color_fragment_shader[] =
+       "precision mediump float;\n"
+       "varying vec2 v_texcoord;\n"
+       "uniform sampler2D tex;\n"
+       "uniform float alpha;\n"
+       "void main()\n"
+       "{\n"
+       "   gl_FragColor = texture2D(tex, v_texcoord);\n;"
+       "   gl_FragColor.rgb = vec3(1.0) - gl_FragColor.rgb;\n;"
+       "}\n";
+
 static const char solid_fragment_shader[] =
        "precision mediump float;\n"
        "uniform vec4 color;\n"
@@ -3411,6 +3531,9 @@ weston_output_destroy(struct weston_output *output)
        pixman_region32_fini(&output->previous_damage);
        output->compositor->output_id_pool &= ~(1 << output->id);
 
+       glDeleteTextures(1, &output->indirect_texture);
+       glDeleteFramebuffers(1, &output->indirect_fbo);
+
        wl_display_remove_global(c->wl_display, output->global);
 }
 
@@ -3539,6 +3662,11 @@ weston_output_move(struct weston_output *output, int x, 
int y)
        pixman_region32_init_rect(&output->region, x, y,
                                  output->width,
                                  output->height);
+
+       if(output->indirect_texture) {
+               glDeleteTextures(1, &output->indirect_texture);
+               output->indirect_texture = 0;
+       }
 }
 
 WL_EXPORT void
@@ -3806,6 +3934,9 @@ weston_compositor_init_gl(struct weston_compositor *ec)
        if (weston_shader_init(&ec->texture_shader_y_xuxv,
                               vertex_shader, texture_fragment_shader_y_xuxv) < 
0)
                return -1;
+       if (weston_shader_init(&ec->invert_color_shader,
+                            vertex_shader, invert_color_fragment_shader) < 0)
+               return -1;
        if (weston_shader_init(&ec->solid_shader,
                             vertex_shader, solid_fragment_shader) < 0)
                return -1;
diff --git a/src/compositor.h b/src/compositor.h
index 27505f4..5e1ca10 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -168,6 +168,11 @@ struct weston_output {
        uint32_t frame_time;
        int disable_planes;
 
+       int indirect_disable;
+       int indirect_drawing;
+       GLuint indirect_texture;
+       GLuint indirect_fbo;
+
        char *make, *model;
        uint32_t subpixel;
        uint32_t transform;
@@ -280,6 +285,7 @@ struct weston_compositor {
        struct weston_shader texture_shader_y_uv;
        struct weston_shader texture_shader_y_u_v;
        struct weston_shader texture_shader_y_xuxv;
+       struct weston_shader invert_color_shader;
        struct weston_shader solid_shader;
        struct weston_shader *current_shader;
        struct wl_display *wl_display;
@@ -324,6 +330,8 @@ struct weston_compositor {
        struct weston_plane primary_plane;
        int fan_debug;
 
+       int invert_color;
+
        uint32_t focus;
 
        PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
diff --git a/src/shell.c b/src/shell.c
index 06d8684..7ab91e1 100644
--- a/src/shell.c
+++ b/src/shell.c
@@ -3488,6 +3488,15 @@ debug_repaint_binding(struct wl_seat *seat, uint32_t 
time, uint32_t key,
        }
 }
 
+static void
+invert_color_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
+                         void *data)
+{
+       struct desktop_shell *shell = data;
+       struct weston_compositor *compositor = shell->compositor;
+       compositor->invert_color = !compositor->invert_color;
+       weston_compositor_damage_all(compositor);
+}
 
 static void
 fan_debug_repaint_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
@@ -3664,6 +3673,8 @@ shell_add_bindings(struct weston_compositor *ec, struct 
desktop_shell *shell)
                                          backlight_binding, ec);
        weston_compositor_add_key_binding(ec, KEY_SPACE, mod | MODIFIER_SHIFT,
                                          debug_repaint_binding, shell);
+       weston_compositor_add_key_binding(ec, KEY_I, mod | MODIFIER_ALT,
+                                         invert_color_binding, shell);
        weston_compositor_add_key_binding(ec, KEY_SPACE, mod | MODIFIER_ALT,
                                          fan_debug_repaint_binding, shell);
        weston_compositor_add_key_binding(ec, KEY_K, mod,
-- 
1.7.12

_______________________________________________
wayland-devel mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Reply via email to