the (window == NULL) was a remnant of prior experimentation. I have removed and confirmed There are no other eglSwapBuffer() calls anywhere in the code.
I will produce a simple test app that illustrates my problem. Bottom line is: glut = 60 fps wayland = 20 fps Hopefully, in doing so, it will flush out what I am missing. Thanks again. _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel